clean up save keyboard shortcut

This commit is contained in:
Chris Danford
2009-03-25 17:31:27 +00:00
parent e553cdc0f2
commit 14968729bd
2 changed files with 17 additions and 19 deletions
+15 -19
View File
@@ -287,6 +287,17 @@ void ScreenEdit::InitEditMappings()
m_EditMappingsDeviceInput.button[EDIT_BUTTON_ADJUST_FINE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_RALT);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_ADJUST_FINE][1] = DeviceInput(DEVICE_KEYBOARD, KEY_LALT);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SAVE][1] = DeviceInput(DEVICE_KEYBOARD, KEY_Cs);
#if defined(MACOSX)
/* use cmd */
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_SAVE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LMETA);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_SAVE][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RMETA);
#else
/* use ctrl */
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_SAVE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_SAVE][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL);
#endif
m_EditMappingsDeviceInput.button[EDIT_BUTTON_UNDO][1] = DeviceInput(DEVICE_KEYBOARD, KEY_Cu);
// Switch players, if it makes sense to do so.
@@ -1110,25 +1121,6 @@ void ScreenEdit::Input( const InputEventPlus &input )
if( EditB == EditButton_Invalid )
EditB = MenuButtonToEditButton( input.MenuI );
/* ctrl/cmd+s is just about always save. */
bool bDoSave = input.DeviceI == DeviceInput( DEVICE_KEYBOARD, KEY_Cs ) &&
#if defined(MACOSX) /* use cmd */
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LMETA), &input.InputList) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RMETA), &input.InputList);
#else /* use ctrl */
!INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL), &input.InputList) &&
!INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL), &input.InputList);
#endif
if( bDoSave && input.type == IET_FIRST_PRESS )
{
m_pSteps->SetNoteData( m_NoteDataEdit );
m_pSong->Save();
HandleScreenMessage( SM_SaveSuccessful );
m_soundSave.Play();
}
if( EditB == EDIT_BUTTON_REMOVE_NOTE )
{
// Ugly: we need to know when the button was pressed or released, so we
@@ -1963,6 +1955,10 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
SCREENMAN->PlayInvalidSound();
break;
case EDIT_BUTTON_SAVE:
HandleMainMenuChoice( ScreenEdit::save );
break;
case EDIT_BUTTON_UNDO:
Undo();
break;
+2
View File
@@ -121,6 +121,8 @@ enum EditButton
/* This modifies offset, BPM, and stop segment changes. */
EDIT_BUTTON_ADJUST_FINE,
EDIT_BUTTON_SAVE,
EDIT_BUTTON_UNDO,
EDIT_BUTTON_ADD_COURSE_MODS,