clean up save keyboard shortcut
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@@ -287,6 +287,17 @@ void ScreenEdit::InitEditMappings()
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m_EditMappingsDeviceInput.button[EDIT_BUTTON_ADJUST_FINE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_RALT);
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m_EditMappingsDeviceInput.button[EDIT_BUTTON_ADJUST_FINE][1] = DeviceInput(DEVICE_KEYBOARD, KEY_LALT);
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m_EditMappingsDeviceInput.button[EDIT_BUTTON_SAVE][1] = DeviceInput(DEVICE_KEYBOARD, KEY_Cs);
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#if defined(MACOSX)
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/* use cmd */
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m_EditMappingsDeviceInput.hold[EDIT_BUTTON_SAVE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LMETA);
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m_EditMappingsDeviceInput.hold[EDIT_BUTTON_SAVE][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RMETA);
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#else
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/* use ctrl */
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m_EditMappingsDeviceInput.hold[EDIT_BUTTON_SAVE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL);
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m_EditMappingsDeviceInput.hold[EDIT_BUTTON_SAVE][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL);
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#endif
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m_EditMappingsDeviceInput.button[EDIT_BUTTON_UNDO][1] = DeviceInput(DEVICE_KEYBOARD, KEY_Cu);
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// Switch players, if it makes sense to do so.
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@@ -1110,25 +1121,6 @@ void ScreenEdit::Input( const InputEventPlus &input )
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if( EditB == EditButton_Invalid )
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EditB = MenuButtonToEditButton( input.MenuI );
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/* ctrl/cmd+s is just about always save. */
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bool bDoSave = input.DeviceI == DeviceInput( DEVICE_KEYBOARD, KEY_Cs ) &&
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#if defined(MACOSX) /* use cmd */
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INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LMETA), &input.InputList) ||
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INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RMETA), &input.InputList);
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#else /* use ctrl */
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!INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL), &input.InputList) &&
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!INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL), &input.InputList);
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#endif
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if( bDoSave && input.type == IET_FIRST_PRESS )
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{
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m_pSteps->SetNoteData( m_NoteDataEdit );
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m_pSong->Save();
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HandleScreenMessage( SM_SaveSuccessful );
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m_soundSave.Play();
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}
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if( EditB == EDIT_BUTTON_REMOVE_NOTE )
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{
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// Ugly: we need to know when the button was pressed or released, so we
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@@ -1963,6 +1955,10 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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SCREENMAN->PlayInvalidSound();
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break;
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case EDIT_BUTTON_SAVE:
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HandleMainMenuChoice( ScreenEdit::save );
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break;
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case EDIT_BUTTON_UNDO:
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Undo();
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break;
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@@ -121,6 +121,8 @@ enum EditButton
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/* This modifies offset, BPM, and stop segment changes. */
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EDIT_BUTTON_ADJUST_FINE,
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EDIT_BUTTON_SAVE,
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EDIT_BUTTON_UNDO,
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EDIT_BUTTON_ADD_COURSE_MODS,
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