don't use hard-coded screen name

This commit is contained in:
Chris Danford
2005-02-15 19:44:34 +00:00
parent 23fe6c5dca
commit 147151e0b1
+29 -29
View File
@@ -294,7 +294,7 @@ void ScreenEvaluation::Init()
// //
// load other sounds // load other sounds
// //
m_soundStart.Load( THEME->GetPathS("ScreenEvaluation","start") ); m_soundStart.Load( THEME->GetPathS(m_sName,"start") );
// //
@@ -312,12 +312,12 @@ void ScreenEvaluation::Init()
SET_XY_AND_ON_COMMAND( m_LargeBanner ); SET_XY_AND_ON_COMMAND( m_LargeBanner );
this->AddChild( &m_LargeBanner ); this->AddChild( &m_LargeBanner );
m_sprLargeBannerFrame.Load( THEME->GetPathG("ScreenEvaluation","banner frame") ); m_sprLargeBannerFrame.Load( THEME->GetPathG(m_sName,"banner frame") );
m_sprLargeBannerFrame->SetName( "LargeBannerFrame" ); m_sprLargeBannerFrame->SetName( "LargeBannerFrame" );
SET_XY_AND_ON_COMMAND( m_sprLargeBannerFrame ); SET_XY_AND_ON_COMMAND( m_sprLargeBannerFrame );
this->AddChild( m_sprLargeBannerFrame ); this->AddChild( m_sprLargeBannerFrame );
m_sprStage.Load( THEME->GetPathG("ScreenEvaluation","stage "+GAMESTATE->GetStageText()) ); m_sprStage.Load( THEME->GetPathG(m_sName,"stage "+GAMESTATE->GetStageText()) );
m_sprStage->SetName( "Stage" ); m_sprStage->SetName( "Stage" );
SET_XY_AND_ON_COMMAND( m_sprStage ); SET_XY_AND_ON_COMMAND( m_sprStage );
this->AddChild( m_sprStage ); this->AddChild( m_sprStage );
@@ -335,7 +335,7 @@ void ScreenEvaluation::Init()
SET_XY_AND_ON_COMMAND( m_SmallBanner[i] ); SET_XY_AND_ON_COMMAND( m_SmallBanner[i] );
this->AddChild( &m_SmallBanner[i] ); this->AddChild( &m_SmallBanner[i] );
m_sprSmallBannerFrame[i].Load( THEME->GetPathG("ScreenEvaluation","banner frame") ); m_sprSmallBannerFrame[i].Load( THEME->GetPathG(m_sName,"banner frame") );
m_sprSmallBannerFrame[i]->SetName( ssprintf("SmallBanner%d",i+1) ); m_sprSmallBannerFrame[i]->SetName( ssprintf("SmallBanner%d",i+1) );
SET_XY_AND_ON_COMMAND( m_sprSmallBannerFrame[i] ); SET_XY_AND_ON_COMMAND( m_sprSmallBannerFrame[i] );
this->AddChild( m_sprSmallBannerFrame[i] ); this->AddChild( m_sprSmallBannerFrame[i] );
@@ -350,7 +350,7 @@ void ScreenEvaluation::Init()
SET_XY_AND_ON_COMMAND( m_LargeBanner ); SET_XY_AND_ON_COMMAND( m_LargeBanner );
this->AddChild( &m_LargeBanner ); this->AddChild( &m_LargeBanner );
m_sprLargeBannerFrame.Load( THEME->GetPathG("ScreenEvaluation","banner frame") ); m_sprLargeBannerFrame.Load( THEME->GetPathG(m_sName,"banner frame") );
m_sprLargeBannerFrame->SetName( "LargeBannerFrame" ); m_sprLargeBannerFrame->SetName( "LargeBannerFrame" );
SET_XY_AND_ON_COMMAND( m_sprLargeBannerFrame ); SET_XY_AND_ON_COMMAND( m_sprLargeBannerFrame );
this->AddChild( m_sprLargeBannerFrame ); this->AddChild( m_sprLargeBannerFrame );
@@ -368,7 +368,7 @@ void ScreenEvaluation::Init()
{ {
FOREACH_EnabledPlayer( p ) FOREACH_EnabledPlayer( p )
{ {
m_DifficultyIcon[p].Load( THEME->GetPathG("ScreenEvaluation","difficulty icons") ); m_DifficultyIcon[p].Load( THEME->GetPathG(m_sName,"difficulty icons") );
switch( m_Type ) switch( m_Type )
{ {
case stage: case stage:
@@ -411,7 +411,7 @@ void ScreenEvaluation::Init()
if( GAMESTATE->IsDisqualified(p) ) if( GAMESTATE->IsDisqualified(p) )
{ {
m_sprDisqualified[p].Load( THEME->GetPathG("ScreenEvaluation","disqualified") ); m_sprDisqualified[p].Load( THEME->GetPathG(m_sName,"disqualified") );
m_sprDisqualified[p]->SetName( ssprintf("DisqualifiedP%d",p+1) ); m_sprDisqualified[p]->SetName( ssprintf("DisqualifiedP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_sprDisqualified[p] ); SET_XY_AND_ON_COMMAND( m_sprDisqualified[p] );
this->AddChild( m_sprDisqualified[p] ); this->AddChild( m_sprDisqualified[p] );
@@ -433,7 +433,7 @@ void ScreenEvaluation::Init()
{ {
FOREACH_EnabledPlayer( p ) FOREACH_EnabledPlayer( p )
{ {
m_sprGraphFrame[p].Load( THEME->GetPathG("ScreenEvaluation",ssprintf("graph frame p%d",p+1)) ); m_sprGraphFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("graph frame p%d",p+1)) );
m_sprGraphFrame[p]->SetName( ssprintf("GraphFrameP%d",p+1) ); m_sprGraphFrame[p]->SetName( ssprintf("GraphFrameP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_sprGraphFrame[p] ); SET_XY_AND_ON_COMMAND( m_sprGraphFrame[p] );
this->AddChild( m_sprGraphFrame[p] ); this->AddChild( m_sprGraphFrame[p] );
@@ -451,7 +451,7 @@ void ScreenEvaluation::Init()
FOREACH_EnabledPlayer( p ) FOREACH_EnabledPlayer( p )
{ {
m_Combo[p].SetName( m_sName, ssprintf("ComboP%i",p+1) ); m_Combo[p].SetName( m_sName, ssprintf("ComboP%i",p+1) );
m_Combo[p].Load( ssprintf("ScreenEvaluationStage combo p%i", p+1), stageStats, p ); m_Combo[p].Load( ssprintf(m_sName+" combo p%i", p+1), stageStats, p );
SET_XY_AND_ON_COMMAND( m_Combo[p] ); SET_XY_AND_ON_COMMAND( m_Combo[p] );
this->AddChild( &m_Combo[p] ); this->AddChild( &m_Combo[p] );
@@ -465,12 +465,12 @@ void ScreenEvaluation::Init()
{ {
FOREACH_EnabledPlayer( p ) FOREACH_EnabledPlayer( p )
{ {
m_sprGradeFrame[p].Load( THEME->GetPathG("ScreenEvaluation",ssprintf("grade frame p%d",p+1)) ); m_sprGradeFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("grade frame p%d",p+1)) );
m_sprGradeFrame[p]->SetName( ssprintf("GradeFrameP%d",p+1) ); m_sprGradeFrame[p]->SetName( ssprintf("GradeFrameP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_sprGradeFrame[p] ); SET_XY_AND_ON_COMMAND( m_sprGradeFrame[p] );
this->AddChild( m_sprGradeFrame[p] ); this->AddChild( m_sprGradeFrame[p] );
m_Grades[p].Load( THEME->GetPathG("ScreenEvaluation","grades") ); m_Grades[p].Load( THEME->GetPathG(m_sName,"grades") );
m_Grades[p].SetGrade( p, grade[p] ); m_Grades[p].SetGrade( p, grade[p] );
m_Grades[p].SetName( ssprintf("GradeP%d",p+1) ); m_Grades[p].SetName( ssprintf("GradeP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_Grades[p] ); SET_XY_AND_ON_COMMAND( m_Grades[p] );
@@ -478,7 +478,7 @@ void ScreenEvaluation::Init()
m_Grades[p].Spin(); m_Grades[p].Spin();
this->AddChild( &m_Grades[p] ); this->AddChild( &m_Grades[p] );
m_sprGrade[p].Load( THEME->GetPathG("ScreenEvaluation","grade "+GradeToString(grade[p])) ); m_sprGrade[p].Load( THEME->GetPathG(m_sName,"grade "+GradeToString(grade[p])) );
m_sprGrade[p]->SetName( ssprintf("GradeP%d",p+1) ); m_sprGrade[p]->SetName( ssprintf("GradeP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_sprGrade[p] ); SET_XY_AND_ON_COMMAND( m_sprGrade[p] );
this->AddChild( m_sprGrade[p] ); this->AddChild( m_sprGrade[p] );
@@ -492,7 +492,7 @@ void ScreenEvaluation::Init()
{ {
FOREACH_EnabledPlayer( p ) FOREACH_EnabledPlayer( p )
{ {
m_sprPercentFrame[p].Load( THEME->GetPathG("ScreenEvaluation",ssprintf("percent frame p%d",p+1)) ); m_sprPercentFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("percent frame p%d",p+1)) );
m_sprPercentFrame[p]->SetName( ssprintf("PercentFrameP%d",p+1) ); m_sprPercentFrame[p]->SetName( ssprintf("PercentFrameP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_sprPercentFrame[p] ); SET_XY_AND_ON_COMMAND( m_sprPercentFrame[p] );
this->AddChild( m_sprPercentFrame[p] ); this->AddChild( m_sprPercentFrame[p] );
@@ -515,20 +515,20 @@ void ScreenEvaluation::Init()
{ {
FOREACH_EnabledPlayer( p ) FOREACH_EnabledPlayer( p )
{ {
m_sprBonusFrame[p].Load( THEME->GetPathG("ScreenEvaluation",ssprintf("bonus frame p%d",p+1)) ); m_sprBonusFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("bonus frame p%d",p+1)) );
m_sprBonusFrame[p]->SetName( ssprintf("BonusFrameP%d",p+1) ); m_sprBonusFrame[p]->SetName( ssprintf("BonusFrameP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_sprBonusFrame[p] ); SET_XY_AND_ON_COMMAND( m_sprBonusFrame[p] );
this->AddChild( m_sprBonusFrame[p] ); this->AddChild( m_sprBonusFrame[p] );
for( int r=0; r<NUM_SHOWN_RADAR_CATEGORIES; r++ ) // foreach line for( int r=0; r<NUM_SHOWN_RADAR_CATEGORIES; r++ ) // foreach line
{ {
m_sprPossibleBar[p][r].Load( THEME->GetPathG("ScreenEvaluation",ssprintf("bar possible p%d",p+1)) ); m_sprPossibleBar[p][r].Load( THEME->GetPathG(m_sName,ssprintf("bar possible p%d",p+1)) );
m_sprPossibleBar[p][r].SetWidth( m_sprPossibleBar[p][r].GetUnzoomedWidth() * stageStats.m_player[p].radarPossible[r] ); m_sprPossibleBar[p][r].SetWidth( m_sprPossibleBar[p][r].GetUnzoomedWidth() * stageStats.m_player[p].radarPossible[r] );
m_sprPossibleBar[p][r].SetName( ssprintf("BarPossible%dP%d",r+1,p+1) ); m_sprPossibleBar[p][r].SetName( ssprintf("BarPossible%dP%d",r+1,p+1) );
SET_XY_AND_ON_COMMAND( m_sprPossibleBar[p][r] ); SET_XY_AND_ON_COMMAND( m_sprPossibleBar[p][r] );
this->AddChild( &m_sprPossibleBar[p][r] ); this->AddChild( &m_sprPossibleBar[p][r] );
m_sprActualBar[p][r].Load( THEME->GetPathG("ScreenEvaluation",ssprintf("bar actual p%d",p+1)) ); m_sprActualBar[p][r].Load( THEME->GetPathG(m_sName,ssprintf("bar actual p%d",p+1)) );
// should be out of the possible bar, not actual (whatever value that is at) // should be out of the possible bar, not actual (whatever value that is at)
m_sprActualBar[p][r].SetWidth( m_sprPossibleBar[p][r].GetUnzoomedWidth() * stageStats.m_player[p].radarActual[r] ); m_sprActualBar[p][r].SetWidth( m_sprPossibleBar[p][r].GetUnzoomedWidth() * stageStats.m_player[p].radarActual[r] );
@@ -553,7 +553,7 @@ void ScreenEvaluation::Init()
{ {
FOREACH_EnabledPlayer( p ) FOREACH_EnabledPlayer( p )
{ {
m_sprSurvivedFrame[p].Load( THEME->GetPathG("ScreenEvaluation",ssprintf("survived frame p%d",p+1)) ); m_sprSurvivedFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("survived frame p%d",p+1)) );
m_sprSurvivedFrame[p]->SetName( ssprintf("SurvivedFrameP%d",p+1) ); m_sprSurvivedFrame[p]->SetName( ssprintf("SurvivedFrameP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_sprSurvivedFrame[p] ); SET_XY_AND_ON_COMMAND( m_sprSurvivedFrame[p] );
this->AddChild( m_sprSurvivedFrame[p] ); this->AddChild( m_sprSurvivedFrame[p] );
@@ -602,7 +602,7 @@ void ScreenEvaluation::Init()
if( SHOW_JUDGMENT(l) ) if( SHOW_JUDGMENT(l) )
{ {
m_sprJudgeLabels[l].Load( THEME->GetPathG("ScreenEvaluation","judge labels") ); m_sprJudgeLabels[l].Load( THEME->GetPathG(m_sName,"judge labels") );
m_sprJudgeLabels[l].StopAnimating(); m_sprJudgeLabels[l].StopAnimating();
m_sprJudgeLabels[l].SetState( l ); m_sprJudgeLabels[l].SetState( l );
m_sprJudgeLabels[l].SetName( ssprintf("%sLabel",JUDGE_STRING[l]) ); m_sprJudgeLabels[l].SetName( ssprintf("%sLabel",JUDGE_STRING[l]) );
@@ -645,7 +645,7 @@ void ScreenEvaluation::Init()
if( !SHOW_STAT(l) ) if( !SHOW_STAT(l) )
continue; continue;
m_sprStatsLabel[l].Load( THEME->GetPathG("ScreenEvaluation",ssprintf("label %s", STATS_STRING[l])) ); m_sprStatsLabel[l].Load( THEME->GetPathG(m_sName,ssprintf("label %s", STATS_STRING[l])) );
m_sprStatsLabel[l]->StopAnimating(); m_sprStatsLabel[l]->StopAnimating();
m_sprStatsLabel[l]->SetName( ssprintf("%sLabel",STATS_STRING[l]) ); m_sprStatsLabel[l]->SetName( ssprintf("%sLabel",STATS_STRING[l]) );
SET_XY_AND_ON_COMMAND( m_sprStatsLabel[l] ); SET_XY_AND_ON_COMMAND( m_sprStatsLabel[l] );
@@ -653,7 +653,7 @@ void ScreenEvaluation::Init()
FOREACH_EnabledPlayer( p ) FOREACH_EnabledPlayer( p )
{ {
m_textStatsText[l][p].LoadFromFont( THEME->GetPathF("ScreenEvaluation","stats") ); m_textStatsText[l][p].LoadFromFont( THEME->GetPathF(m_sName,"stats") );
m_textStatsText[l][p].SetDiffuse( PLAYER_COLOR.GetValue(p) ); m_textStatsText[l][p].SetDiffuse( PLAYER_COLOR.GetValue(p) );
m_textStatsText[l][p].SetName( ssprintf("%sTextP%d",STATS_STRING[l],p+1) ); m_textStatsText[l][p].SetName( ssprintf("%sTextP%d",STATS_STRING[l],p+1) );
SET_XY_AND_ON_COMMAND( m_textStatsText[l][p] ); SET_XY_AND_ON_COMMAND( m_textStatsText[l][p] );
@@ -676,7 +676,7 @@ void ScreenEvaluation::Init()
// //
if( SHOW_SCORE_AREA ) if( SHOW_SCORE_AREA )
{ {
m_sprScoreLabel.Load( THEME->GetPathG("ScreenEvaluation","score label") ); m_sprScoreLabel.Load( THEME->GetPathG(m_sName,"score label") );
m_sprScoreLabel->SetName( "ScoreLabel" ); m_sprScoreLabel->SetName( "ScoreLabel" );
SET_XY_AND_ON_COMMAND( m_sprScoreLabel ); SET_XY_AND_ON_COMMAND( m_sprScoreLabel );
this->AddChild( m_sprScoreLabel ); this->AddChild( m_sprScoreLabel );
@@ -695,7 +695,7 @@ void ScreenEvaluation::Init()
if( SHOW_TOTAL_SCORE_AREA ) if( SHOW_TOTAL_SCORE_AREA )
{ {
m_sprTotalScoreLabel.Load( THEME->GetPathG("ScreenEvaluation","totalscore label") ); m_sprTotalScoreLabel.Load( THEME->GetPathG(m_sName,"totalscore label") );
m_sprTotalScoreLabel->SetName( "TotalScoreLabel" ); m_sprTotalScoreLabel->SetName( "TotalScoreLabel" );
SET_XY_AND_ON_COMMAND( m_sprTotalScoreLabel ); SET_XY_AND_ON_COMMAND( m_sprTotalScoreLabel );
this->AddChild( m_sprTotalScoreLabel ); this->AddChild( m_sprTotalScoreLabel );
@@ -724,7 +724,7 @@ void ScreenEvaluation::Init()
// //
if( SHOW_TIME_AREA ) if( SHOW_TIME_AREA )
{ {
m_sprTimeLabel.Load( THEME->GetPathG("ScreenEvaluation","time label") ); m_sprTimeLabel.Load( THEME->GetPathG(m_sName,"time label") );
m_sprTimeLabel->SetName( "TimeLabel" ); m_sprTimeLabel->SetName( "TimeLabel" );
SET_XY_AND_ON_COMMAND( m_sprTimeLabel ); SET_XY_AND_ON_COMMAND( m_sprTimeLabel );
this->AddChild( m_sprTimeLabel ); this->AddChild( m_sprTimeLabel );
@@ -749,7 +749,7 @@ void ScreenEvaluation::Init()
{ {
if( iMachineHighScoreIndex[p] != -1 ) if( iMachineHighScoreIndex[p] != -1 )
{ {
m_sprMachineRecord[p].Load( THEME->GetPathG( "ScreenEvaluation", ssprintf("MachineRecord %02d",iMachineHighScoreIndex[p]+1) ) ); m_sprMachineRecord[p].Load( THEME->GetPathG( m_sName, ssprintf("MachineRecord %02d",iMachineHighScoreIndex[p]+1) ) );
m_sprMachineRecord[p]->SetName( ssprintf("MachineRecordP%d",p+1) ); m_sprMachineRecord[p]->SetName( ssprintf("MachineRecordP%d",p+1) );
m_sprMachineRecord[p]->StopAnimating(); m_sprMachineRecord[p]->StopAnimating();
SET_XY_AND_ON_COMMAND( m_sprMachineRecord[p] ); SET_XY_AND_ON_COMMAND( m_sprMachineRecord[p] );
@@ -757,7 +757,7 @@ void ScreenEvaluation::Init()
} }
if( iPersonalHighScoreIndex[p] != -1 ) if( iPersonalHighScoreIndex[p] != -1 )
{ {
m_sprPersonalRecord[p].Load( THEME->GetPathG( "ScreenEvaluation", ssprintf("PersonalRecord %02d",iPersonalHighScoreIndex[p]+1) ) ); m_sprPersonalRecord[p].Load( THEME->GetPathG( m_sName, ssprintf("PersonalRecord %02d",iPersonalHighScoreIndex[p]+1) ) );
m_sprPersonalRecord[p]->SetName( ssprintf("PersonalRecordP%d",p+1) ); m_sprPersonalRecord[p]->SetName( ssprintf("PersonalRecordP%d",p+1) );
m_sprPersonalRecord[p]->StopAnimating(); m_sprPersonalRecord[p]->StopAnimating();
SET_XY_AND_ON_COMMAND( m_sprPersonalRecord[p] ); SET_XY_AND_ON_COMMAND( m_sprPersonalRecord[p] );
@@ -794,15 +794,15 @@ void ScreenEvaluation::Init()
if( PREFSMAN->m_bAllowExtraStage && m_bTryExtraStage ) if( PREFSMAN->m_bAllowExtraStage && m_bTryExtraStage )
{ {
m_sprTryExtraStage.Load( THEME->GetPathG("ScreenEvaluation",GAMESTATE->IsExtraStage()?"try extra2":"try extra1") ); m_sprTryExtraStage.Load( THEME->GetPathG(m_sName,GAMESTATE->IsExtraStage()?"try extra2":"try extra1") );
m_sprTryExtraStage->SetName( "TryExtraStage" ); m_sprTryExtraStage->SetName( "TryExtraStage" );
SET_XY_AND_ON_COMMAND( m_sprTryExtraStage ); SET_XY_AND_ON_COMMAND( m_sprTryExtraStage );
this->AddChild( m_sprTryExtraStage ); this->AddChild( m_sprTryExtraStage );
if( GAMESTATE->IsExtraStage() ) if( GAMESTATE->IsExtraStage() )
SOUND->PlayOnce( THEME->GetPathS("ScreenEvaluation","try extra2") ); SOUND->PlayOnce( THEME->GetPathS(m_sName,"try extra2") );
else else
SOUND->PlayOnce( THEME->GetPathS("ScreenEvaluation","try extra1") ); SOUND->PlayOnce( THEME->GetPathS(m_sName,"try extra1") );
} }
else if( bOneHasNewTopRecord && ANNOUNCER->HasSoundsFor("evaluation new record") ) else if( bOneHasNewTopRecord && ANNOUNCER->HasSoundsFor("evaluation new record") )
{ {
@@ -850,7 +850,7 @@ void ScreenEvaluation::Init()
this->SortByDrawOrder(); this->SortByDrawOrder();
SOUND->PlayMusic( THEME->GetPathS("ScreenEvaluation","music") ); SOUND->PlayMusic( THEME->GetPathS(m_sName,"music") );
m_timerSoundSequences.SetZero(); // zero the sound sequence timer m_timerSoundSequences.SetZero(); // zero the sound sequence timer
m_timerSoundSequences.Touch(); // set the timer going :] m_timerSoundSequences.Touch(); // set the timer going :]
m_fScreenCreateTime = RageTimer::GetTimeSinceStart(); m_fScreenCreateTime = RageTimer::GetTimeSinceStart();