VS .net 2003 version of the XboxMAD project files.
This commit is contained in:
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Microsoft Visual Studio Solution File, Format Version 8.00
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "xboxmad", "xboxmad-2003.vcproj", "{CA22B79A-E8A9-4BFB-A297-42231F2213F2}"
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ProjectSection(ProjectDependencies) = postProject
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EndProjectSection
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EndProject
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Global
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GlobalSection(SolutionConfiguration) = preSolution
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Debug = Debug
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Profile = Profile
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Profile_FastCap = Profile_FastCap
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Release = Release
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Release_LTCG = Release_LTCG
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EndGlobalSection
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GlobalSection(ProjectConfiguration) = postSolution
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{CA22B79A-E8A9-4BFB-A297-42231F2213F2}.Debug.ActiveCfg = Debug|Xbox
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{CA22B79A-E8A9-4BFB-A297-42231F2213F2}.Debug.Build.0 = Debug|Xbox
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{CA22B79A-E8A9-4BFB-A297-42231F2213F2}.Profile.ActiveCfg = Profile|Xbox
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{CA22B79A-E8A9-4BFB-A297-42231F2213F2}.Profile.Build.0 = Profile|Xbox
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{CA22B79A-E8A9-4BFB-A297-42231F2213F2}.Profile_FastCap.ActiveCfg = Profile_FastCap|Xbox
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{CA22B79A-E8A9-4BFB-A297-42231F2213F2}.Profile_FastCap.Build.0 = Profile_FastCap|Xbox
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{CA22B79A-E8A9-4BFB-A297-42231F2213F2}.Release.ActiveCfg = Release|Xbox
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{CA22B79A-E8A9-4BFB-A297-42231F2213F2}.Release.Build.0 = Release|Xbox
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{CA22B79A-E8A9-4BFB-A297-42231F2213F2}.Release_LTCG.ActiveCfg = Release_LTCG|Xbox
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{CA22B79A-E8A9-4BFB-A297-42231F2213F2}.Release_LTCG.Build.0 = Release_LTCG|Xbox
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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EndGlobalSection
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GlobalSection(ExtensibilityAddIns) = postSolution
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EndGlobalSection
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EndGlobal
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@@ -0,0 +1,232 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="xboxmad"
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ProjectGUID="{CA22B79A-E8A9-4BFB-A297-42231F2213F2}"
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Keyword="XboxProj">
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<Platforms>
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<Platform
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Name="Xbox"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Xbox"
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OutputDirectory="Debug"
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IntermediateDirectory="Debug"
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ConfigurationType="4"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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OptimizeForProcessor="2"
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AdditionalIncludeDirectories="."
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PreprocessorDefinitions="_DEBUG;_XBOX;_LIB;FPM_DEFAULT;HAVE_CONFIG_H;ASO_ZEROCHECK;WIN32;DEBUG"
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MinimalRebuild="TRUE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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EnableEnhancedInstructionSet="1"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
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WarningLevel="3"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="4"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/$(ProjectName).lib"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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</Configuration>
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<Configuration
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Name="Profile|Xbox"
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OutputDirectory="Profile"
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IntermediateDirectory="Profile"
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ConfigurationType="4"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="3"
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OmitFramePointers="TRUE"
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OptimizeForProcessor="2"
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PreprocessorDefinitions="NDEBUG;_XBOX;PROFILE;_LIB"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="TRUE"
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EnableEnhancedInstructionSet="1"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
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WarningLevel="3"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="3"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/$(ProjectName).lib"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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</Configuration>
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<Configuration
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Name="Profile_FastCap|Xbox"
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OutputDirectory="Profile_FastCap"
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IntermediateDirectory="Profile_FastCap"
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ConfigurationType="4"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="3"
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OmitFramePointers="TRUE"
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OptimizeForProcessor="2"
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PreprocessorDefinitions="NDEBUG;_XBOX;PROFILE;FASTCAP;_LIB"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="TRUE"
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EnableEnhancedInstructionSet="1"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
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WarningLevel="3"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="3"
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FastCAP="TRUE"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/$(ProjectName).lib"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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</Configuration>
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<Configuration
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Name="Release|Xbox"
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OutputDirectory="Release"
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IntermediateDirectory="Release"
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ConfigurationType="4"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="3"
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OmitFramePointers="TRUE"
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OptimizeForProcessor="2"
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AdditionalIncludeDirectories="."
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PreprocessorDefinitions="NDEBUG;_XBOX;_LIB;FPM_INTEL;WIN32;HAVE_CONFIG_H;ASO_ZEROCHECK"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="TRUE"
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EnableEnhancedInstructionSet="1"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
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WarningLevel="3"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="3"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/$(ProjectName).lib"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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</Configuration>
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<Configuration
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Name="Release_LTCG|Xbox"
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OutputDirectory="Release_LTCG"
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IntermediateDirectory="Release_LTCG"
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ConfigurationType="4"
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CharacterSet="2"
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WholeProgramOptimization="TRUE">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="3"
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OmitFramePointers="TRUE"
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OptimizeForProcessor="2"
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PreprocessorDefinitions="NDEBUG;_XBOX;LTCG;_LIB"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="TRUE"
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EnableEnhancedInstructionSet="1"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
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WarningLevel="3"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="3"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/$(ProjectName).lib"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">
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<File
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RelativePath="..\bit.c">
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</File>
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<File
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RelativePath="..\decoder.c">
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</File>
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<File
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RelativePath="..\fixed.c">
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</File>
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<File
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RelativePath="..\frame.c">
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</File>
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<File
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RelativePath="..\huffman.c">
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</File>
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<File
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RelativePath="..\layer12.c">
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</File>
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<File
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RelativePath="..\layer3.c">
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</File>
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<File
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RelativePath="..\stream.c">
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</File>
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<File
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RelativePath="..\synth.c">
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</File>
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<File
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RelativePath="..\timer.c">
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</File>
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<File
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RelativePath="..\version.c">
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl;inc">
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</Filter>
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<File
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RelativePath="ReadMe.txt">
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</File>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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