VS .net 2003 version of the XboxMAD project files.

This commit is contained in:
Renaud Lepage
2005-05-30 11:03:45 +00:00
parent e59ec42f38
commit 1456745509
2 changed files with 262 additions and 0 deletions
@@ -0,0 +1,30 @@
Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "xboxmad", "xboxmad-2003.vcproj", "{CA22B79A-E8A9-4BFB-A297-42231F2213F2}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
Debug = Debug
Profile = Profile
Profile_FastCap = Profile_FastCap
Release = Release
Release_LTCG = Release_LTCG
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{CA22B79A-E8A9-4BFB-A297-42231F2213F2}.Debug.ActiveCfg = Debug|Xbox
{CA22B79A-E8A9-4BFB-A297-42231F2213F2}.Debug.Build.0 = Debug|Xbox
{CA22B79A-E8A9-4BFB-A297-42231F2213F2}.Profile.ActiveCfg = Profile|Xbox
{CA22B79A-E8A9-4BFB-A297-42231F2213F2}.Profile.Build.0 = Profile|Xbox
{CA22B79A-E8A9-4BFB-A297-42231F2213F2}.Profile_FastCap.ActiveCfg = Profile_FastCap|Xbox
{CA22B79A-E8A9-4BFB-A297-42231F2213F2}.Profile_FastCap.Build.0 = Profile_FastCap|Xbox
{CA22B79A-E8A9-4BFB-A297-42231F2213F2}.Release.ActiveCfg = Release|Xbox
{CA22B79A-E8A9-4BFB-A297-42231F2213F2}.Release.Build.0 = Release|Xbox
{CA22B79A-E8A9-4BFB-A297-42231F2213F2}.Release_LTCG.ActiveCfg = Release_LTCG|Xbox
{CA22B79A-E8A9-4BFB-A297-42231F2213F2}.Release_LTCG.Build.0 = Release_LTCG|Xbox
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection
GlobalSection(ExtensibilityAddIns) = postSolution
EndGlobalSection
EndGlobal
@@ -0,0 +1,232 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="xboxmad"
ProjectGUID="{CA22B79A-E8A9-4BFB-A297-42231F2213F2}"
Keyword="XboxProj">
<Platforms>
<Platform
Name="Xbox"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Xbox"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="."
PreprocessorDefinitions="_DEBUG;_XBOX;_LIB;FPM_DEFAULT;HAVE_CONFIG_H;ASO_ZEROCHECK;WIN32;DEBUG"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/$(ProjectName).lib"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
</Configuration>
<Configuration
Name="Profile|Xbox"
OutputDirectory="Profile"
IntermediateDirectory="Profile"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
PreprocessorDefinitions="NDEBUG;_XBOX;PROFILE;_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/$(ProjectName).lib"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
</Configuration>
<Configuration
Name="Profile_FastCap|Xbox"
OutputDirectory="Profile_FastCap"
IntermediateDirectory="Profile_FastCap"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
PreprocessorDefinitions="NDEBUG;_XBOX;PROFILE;FASTCAP;_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"
FastCAP="TRUE"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/$(ProjectName).lib"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
</Configuration>
<Configuration
Name="Release|Xbox"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="."
PreprocessorDefinitions="NDEBUG;_XBOX;_LIB;FPM_INTEL;WIN32;HAVE_CONFIG_H;ASO_ZEROCHECK"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/$(ProjectName).lib"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
</Configuration>
<Configuration
Name="Release_LTCG|Xbox"
OutputDirectory="Release_LTCG"
IntermediateDirectory="Release_LTCG"
ConfigurationType="4"
CharacterSet="2"
WholeProgramOptimization="TRUE">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
PreprocessorDefinitions="NDEBUG;_XBOX;LTCG;_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/$(ProjectName).lib"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">
<File
RelativePath="..\bit.c">
</File>
<File
RelativePath="..\decoder.c">
</File>
<File
RelativePath="..\fixed.c">
</File>
<File
RelativePath="..\frame.c">
</File>
<File
RelativePath="..\huffman.c">
</File>
<File
RelativePath="..\layer12.c">
</File>
<File
RelativePath="..\layer3.c">
</File>
<File
RelativePath="..\stream.c">
</File>
<File
RelativePath="..\synth.c">
</File>
<File
RelativePath="..\timer.c">
</File>
<File
RelativePath="..\version.c">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc">
</Filter>
<File
RelativePath="ReadMe.txt">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>