Map controls for new input handler
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@@ -186,9 +186,9 @@ void ScreenMapControllers::Input( const DeviceInput& DeviceI, const InputEventTy
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button = KEY_UP;
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button = KEY_UP;
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else if(DeviceI.button == JOY_HAT_DOWN)
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else if(DeviceI.button == JOY_HAT_DOWN)
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button = KEY_DOWN;
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button = KEY_DOWN;
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else if(DeviceI.button == JOY_9)
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else if(DeviceI.button == JOY_AUX_1)
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button = KEY_ENTER;
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button = KEY_ENTER;
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else if(DeviceI.button == JOY_10)
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else if(DeviceI.button == JOY_AUX_2)
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button = KEY_ESC;
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button = KEY_ESC;
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else if(DeviceI.button == JOY_1 || DeviceI.button == JOY_2 ||
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else if(DeviceI.button == JOY_1 || DeviceI.button == JOY_2 ||
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DeviceI.button == JOY_3 || DeviceI.button == JOY_4)
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DeviceI.button == JOY_3 || DeviceI.button == JOY_4)
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