Map controls for new input handler

This commit is contained in:
Ryan Dortmans
2004-09-27 08:21:54 +00:00
parent 814f00fbca
commit 1444ee2773
+2 -2
View File
@@ -186,9 +186,9 @@ void ScreenMapControllers::Input( const DeviceInput& DeviceI, const InputEventTy
button = KEY_UP;
else if(DeviceI.button == JOY_HAT_DOWN)
button = KEY_DOWN;
else if(DeviceI.button == JOY_9)
else if(DeviceI.button == JOY_AUX_1)
button = KEY_ENTER;
else if(DeviceI.button == JOY_10)
else if(DeviceI.button == JOY_AUX_2)
button = KEY_ESC;
else if(DeviceI.button == JOY_1 || DeviceI.button == JOY_2 ||
DeviceI.button == JOY_3 || DeviceI.button == JOY_4)