fix skip when changing value in row:
broadcast the row export only once - not for each player disable export/import on reload - nothing uses it yet
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@@ -14,8 +14,8 @@ public:
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virtual void MenuStart( PlayerNumber pn, const InputEventType type );
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private:
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void ImportOptions( int row, PlayerNumber pn );
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void ExportOptions( int row, PlayerNumber pn );
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void ImportOptions( int row, const vector<PlayerNumber> &vpns );
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void ExportOptions( int row, const vector<PlayerNumber> &vpns );
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void GoToNextScreen();
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void GoToPrevScreen();
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