fix skip when changing value in row:
broadcast the row export only once - not for each player disable export/import on reload - nothing uses it yet
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@@ -154,8 +154,8 @@ void ScreenNetworkOptions::MenuStart( PlayerNumber pn, const InputEventType type
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#endif
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}
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void ScreenNetworkOptions::ImportOptions( int row, PlayerNumber pn ) { }
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void ScreenNetworkOptions::ExportOptions( int row, PlayerNumber pn ) { }
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void ScreenNetworkOptions::ImportOptions( int row, const vector<PlayerNumber> &vpns ) { }
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void ScreenNetworkOptions::ExportOptions( int row, const vector<PlayerNumber> &vpns ) { }
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void ScreenNetworkOptions::UpdateConnectStatus( )
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{
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