fix skip when changing value in row:
broadcast the row export only once - not for each player disable export/import on reload - nothing uses it yet
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@@ -58,8 +58,8 @@ public:
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ScreenMiniMenu( CString sScreenClass );
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void Init( const Menu* pDef, ScreenMessage SM_SendOnOK, ScreenMessage SM_SendOnCancel );
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protected:
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virtual void ImportOptions( int row, PlayerNumber pn );
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virtual void ExportOptions( int row, PlayerNumber pn );
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virtual void ImportOptions( int row, const vector<PlayerNumber> &vpns );
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virtual void ExportOptions( int row, const vector<PlayerNumber> &vpns );
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virtual void GoToNextScreen();
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virtual void GoToPrevScreen();
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