fix skip when changing value in row:

broadcast the row export only once - not for each player
disable export/import on reload - nothing uses it yet
This commit is contained in:
Chris Danford
2005-04-03 06:21:02 +00:00
parent afd53cfc5e
commit 134cdb4451
17 changed files with 505 additions and 386 deletions
+2 -2
View File
@@ -86,7 +86,7 @@ void ScreenMiniMenu::Init( const Menu* pDef, ScreenMessage SM_SendOnOK, ScreenMe
ScreenOptions::InitMenu( INPUTMODE_SHARE_CURSOR, vDefs, vHands );
}
void ScreenMiniMenu::ImportOptions( int r, PlayerNumber pn )
void ScreenMiniMenu::ImportOptions( int r, const vector<PlayerNumber> &vpns )
{
OptionRow &optrow = *m_Rows[r];
MenuRow &mr = m_vMenuRows[r];
@@ -94,7 +94,7 @@ void ScreenMiniMenu::ImportOptions( int r, PlayerNumber pn )
optrow.SetOneSharedSelection( mr.iDefaultChoice );
}
void ScreenMiniMenu::ExportOptions( int r, PlayerNumber pn )
void ScreenMiniMenu::ExportOptions( int r, const vector<PlayerNumber> &vpns )
{
if( r == GetCurrentRow() )
s_iLastRowCode = m_vMenuRows[r].iRowCode;