fix skip when changing value in row:

broadcast the row export only once - not for each player
disable export/import on reload - nothing uses it yet
This commit is contained in:
Chris Danford
2005-04-03 06:21:02 +00:00
parent afd53cfc5e
commit 134cdb4451
17 changed files with 505 additions and 386 deletions
+376 -301
View File
@@ -151,75 +151,87 @@ public:
defOut.choices.push_back( sChoice );
}
}
void ImportOption( const OptionRowDefinition &def, PlayerNumber pn, vector<bool> &vbSelectedOut ) const
void ImportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
{
int FallbackOption = -1;
bool UseFallbackOption = true;
for( unsigned e = 0; e < ListEntries.size(); ++e )
FOREACH_CONST( PlayerNumber, vpns, pn )
{
const GameCommand &mc = ListEntries[e];
PlayerNumber p = *pn;
vector<bool> &vbSelOut = vbSelectedOut[p];
vbSelectedOut[e] = false;
if( mc.IsZero() )
for( unsigned e = 0; e < ListEntries.size(); ++e )
{
/* The entry has no effect. This is usually a default "none of the
* above" entry. It will always return true for DescribesCurrentMode().
* It's only the selected choice if nothing else matches. */
if( def.selectType != SELECT_MULTIPLE )
FallbackOption = e;
continue;
}
const GameCommand &mc = ListEntries[e];
if( def.bOneChoiceForAllPlayers )
{
if( mc.DescribesCurrentModeForAllPlayers() )
vbSelOut[e] = false;
if( mc.IsZero() )
{
UseFallbackOption = false;
/* The entry has no effect. This is usually a default "none of the
* above" entry. It will always return true for DescribesCurrentMode().
* It's only the selected choice if nothing else matches. */
if( def.selectType != SELECT_MULTIPLE )
SelectExactlyOne( e, vbSelectedOut );
else
vbSelectedOut[e] = true;
FallbackOption = e;
continue;
}
if( def.bOneChoiceForAllPlayers )
{
if( mc.DescribesCurrentModeForAllPlayers() )
{
UseFallbackOption = false;
if( def.selectType != SELECT_MULTIPLE )
SelectExactlyOne( e, vbSelOut );
else
vbSelOut[e] = true;
}
}
else
{
if( mc.DescribesCurrentMode( p) )
{
UseFallbackOption = false;
if( def.selectType != SELECT_MULTIPLE )
SelectExactlyOne( e, vbSelOut );
else
vbSelOut[e] = true;
}
}
}
else
if( UseFallbackOption && FallbackOption == -1 )
{
if( mc.DescribesCurrentMode( pn) )
{
UseFallbackOption = false;
if( def.selectType != SELECT_MULTIPLE )
SelectExactlyOne( e, vbSelectedOut );
else
vbSelectedOut[e] = true;
}
LOG->Warn( "No options in row \"%s\" were selected, and no fallback row found; selected entry 0", m_sName.c_str() );
FallbackOption = 0;
}
}
if( UseFallbackOption && FallbackOption == -1 )
{
LOG->Warn( "No options in row \"%s\" were selected, and no fallback row found; selected entry 0", m_sName.c_str() );
FallbackOption = 0;
}
if( def.selectType == SELECT_ONE &&
UseFallbackOption &&
FallbackOption != -1 )
{
SelectExactlyOne( FallbackOption, vbSelectedOut );
if( def.selectType == SELECT_ONE &&
UseFallbackOption &&
FallbackOption != -1 )
{
SelectExactlyOne( FallbackOption, vbSelOut );
}
}
}
int ExportOption( const OptionRowDefinition &def, PlayerNumber pn, const vector<bool> &vbSelected ) const
int ExportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const
{
Default.Apply( pn );
for( unsigned i=0; i<vbSelected.size(); i++ )
FOREACH_CONST( PlayerNumber, vpns, pn )
{
if( vbSelected[i] )
ListEntries[i].Apply( pn );
PlayerNumber p = *pn;
const vector<bool> &vbSel = vbSelected[p];
Default.Apply( p );
for( unsigned i=0; i<vbSel.size(); i++ )
{
if( vbSel[i] )
ListEntries[i].Apply( p );
}
FOREACH_CONST( CString, m_vsBroadcastOnExport, s )
MESSAGEMAN->Broadcast( *s );
}
FOREACH_CONST( CString, m_vsBroadcastOnExport, s )
MESSAGEMAN->Broadcast( *s );
return 0;
}
@@ -500,55 +512,103 @@ public:
if( m_pLuaTable->GetLuaType() != LUA_TTABLE )
RageException::Throw( "Result of \"%s\" is not a table", sLuaFunction.c_str() );
m_pLuaTable->PushSelf( LUA->L );
lua_pushstring( LUA->L, "Name" );
lua_gettable( LUA->L, -2 );
const char *pStr = lua_tostring( LUA->L, -1 );
if( pStr == NULL )
RageException::Throw( "\"%s\" \"Name\" entry is not a string", sLuaFunction.c_str() );
defOut.name = pStr;
lua_pop( LUA->L, 1 );
lua_pushstring( LUA->L, "OneChoiceForAllPlayers" );
lua_gettable( LUA->L, -2 );
defOut.bOneChoiceForAllPlayers = !!lua_toboolean( LUA->L, -1 );
lua_pop( LUA->L, 1 );
lua_pushstring( LUA->L, "ExportOnChange" );
lua_gettable( LUA->L, -2 );
defOut.m_bExportOnChange = !!lua_toboolean( LUA->L, -1 );
lua_pop( LUA->L, 1 );
lua_pushstring( LUA->L, "LayoutType" );
lua_gettable( LUA->L, -2 );
pStr = lua_tostring( LUA->L, -1 );
if( pStr == NULL )
RageException::Throw( "\"%s\" \"LayoutType\" entry is not a string", sLuaFunction.c_str() );
defOut.layoutType = StringToLayoutType( pStr );
ASSERT( defOut.layoutType != LAYOUT_INVALID );
lua_pop( LUA->L, 1 );
lua_pushstring( LUA->L, "SelectType" );
lua_gettable( LUA->L, -2 );
pStr = lua_tostring( LUA->L, -1 );
if( pStr == NULL )
RageException::Throw( "\"%s\" \"SelectType\" entry is not a string", sLuaFunction.c_str() );
defOut.selectType = StringToSelectType( pStr );
ASSERT( defOut.selectType != SELECT_INVALID );
lua_pop( LUA->L, 1 );
/* Iterate over the "Choices" table. */
lua_pushstring( LUA->L, "Choices" );
lua_gettable( LUA->L, -2 );
if( !lua_istable( LUA->L, -1 ) )
RageException::Throw( "\"%s\" \"Choices\" is not a table", sLuaFunction.c_str() );
lua_pushnil( LUA->L );
while( lua_next(LUA->L, -2) != 0 )
{
m_pLuaTable->PushSelf( LUA->L );
/* `key' is at index -2 and `value' at index -1 */
const char *pValue = lua_tostring( LUA->L, -1 );
if( pValue == NULL )
RageException::Throw( "\"%s\" Column entry is not a string", sLuaFunction.c_str() );
// LOG->Trace( "'%s'", pValue);
lua_pushstring( LUA->L, "Name" );
lua_gettable( LUA->L, -2 );
const char *pStr = lua_tostring( LUA->L, -1 );
if( pStr == NULL )
RageException::Throw( "\"%s\" \"Name\" entry is not a string", sLuaFunction.c_str() );
defOut.name = pStr;
lua_pop( LUA->L, 1 );
defOut.choices.push_back( pValue );
lua_pop( LUA->L, 1 ); /* removes `value'; keeps `key' for next iteration */
}
lua_pop( LUA->L, 1 ); /* pop choices table */
lua_pushstring( LUA->L, "OneChoiceForAllPlayers" );
lua_gettable( LUA->L, -2 );
defOut.bOneChoiceForAllPlayers = !!lua_toboolean( LUA->L, -1 );
lua_pop( LUA->L, 1 );
lua_pushstring( LUA->L, "ExportOnChange" );
lua_gettable( LUA->L, -2 );
defOut.m_bExportOnChange = !!lua_toboolean( LUA->L, -1 );
lua_pop( LUA->L, 1 );
lua_pushstring( LUA->L, "LayoutType" );
lua_gettable( LUA->L, -2 );
pStr = lua_tostring( LUA->L, -1 );
if( pStr == NULL )
RageException::Throw( "\"%s\" \"LayoutType\" entry is not a string", sLuaFunction.c_str() );
defOut.layoutType = StringToLayoutType( pStr );
ASSERT( defOut.layoutType != LAYOUT_INVALID );
lua_pop( LUA->L, 1 );
lua_pushstring( LUA->L, "SelectType" );
lua_gettable( LUA->L, -2 );
pStr = lua_tostring( LUA->L, -1 );
if( pStr == NULL )
RageException::Throw( "\"%s\" \"SelectType\" entry is not a string", sLuaFunction.c_str() );
defOut.selectType = StringToSelectType( pStr );
ASSERT( defOut.selectType != SELECT_INVALID );
lua_pop( LUA->L, 1 );
/* Iterate over the "Choices" table. */
lua_pushstring( LUA->L, "Choices" );
lua_gettable( LUA->L, -2 );
/* Iterate over the "EnabledForPlayers" table. */
lua_pushstring( LUA->L, "EnabledForPlayers" );
lua_gettable( LUA->L, -2 );
if( !lua_isnil( LUA->L, -1 ) )
{
if( !lua_istable( LUA->L, -1 ) )
RageException::Throw( "\"%s\" \"Choices\" is not a table", sLuaFunction.c_str() );
RageException::Throw( "\"%s\" \"EnabledForPlayers\" is not a table", sLuaFunction.c_str() );
defOut.m_vEnabledForPlayers.clear(); // and fill in with supplied PlayerNumbers below
lua_pushnil( LUA->L );
while( lua_next(LUA->L, -2) != 0 )
{
/* `key' is at index -2 and `value' at index -1 */
PlayerNumber pn = (PlayerNumber)luaL_checkint( LUA->L, -1 );
defOut.m_vEnabledForPlayers.insert( pn );
lua_pop( LUA->L, 1 ); /* removes `value'; keeps `key' for next iteration */
}
}
lua_pop( LUA->L, 1 ); /* pop EnabledForPlayers table */
/* Iterate over the "ReloadRowMessages" table. */
lua_pushstring( LUA->L, "ReloadRowMessages" );
lua_gettable( LUA->L, -2 );
if( !lua_isnil( LUA->L, -1 ) )
{
if( !lua_istable( LUA->L, -1 ) )
RageException::Throw( "\"%s\" \"ReloadRowMessages\" is not a table", sLuaFunction.c_str() );
lua_pushnil( LUA->L );
while( lua_next(LUA->L, -2) != 0 )
@@ -557,192 +617,165 @@ public:
const char *pValue = lua_tostring( LUA->L, -1 );
if( pValue == NULL )
RageException::Throw( "\"%s\" Column entry is not a string", sLuaFunction.c_str() );
// LOG->Trace( "'%s'", pValue);
LOG->Trace( "Found ReloadRowMessage '%s'", pValue);
defOut.choices.push_back( pValue );
m_vsReloadRowMessages.push_back( pValue );
lua_pop( LUA->L, 1 ); /* removes `value'; keeps `key' for next iteration */
}
}
lua_pop( LUA->L, 1 ); /* pop ReloadRowMessages table */
lua_pop( LUA->L, 1 ); /* pop choices table */
/* Look for "ExportOnChange" value. */
lua_pushstring( LUA->L, "ExportOnChange" );
lua_gettable( LUA->L, -2 );
if( !lua_isnil( LUA->L, -1 ) )
{
defOut.m_bExportOnChange = !!MyLua_checkboolean( LUA->L, -1 );
}
lua_pop( LUA->L, 1 ); /* pop ExportOnChange value */
/* Iterate over the "EnabledForPlayers" table. */
lua_pushstring( LUA->L, "EnabledForPlayers" );
lua_gettable( LUA->L, -2 );
if( !lua_isnil( LUA->L, -1 ) )
lua_pop( LUA->L, 1 ); /* pop main table */
ASSERT( lua_gettop(LUA->L) == 0 );
}
virtual void Reload( OptionRowDefinition &defOut )
{
/* Run the Lua expression. It should return a table. */
m_pLuaTable->SetFromExpression( m_sName );
if( m_pLuaTable->GetLuaType() != LUA_TTABLE )
RageException::Throw( "Result of \"%s\" is not a table", m_sName.c_str() );
m_pLuaTable->PushSelf( LUA->L );
/* Iterate over the "EnabledForPlayers" table. */
lua_pushstring( LUA->L, "EnabledForPlayers" );
lua_gettable( LUA->L, -2 );
if( !lua_isnil( LUA->L, -1 ) )
{
if( !lua_istable( LUA->L, -1 ) )
RageException::Throw( "\"%s\" \"EnabledForPlayers\" is not a table", m_sName.c_str() );
defOut.m_vEnabledForPlayers.clear(); // and fill in with supplied PlayerNumbers below
lua_pushnil( LUA->L );
while( lua_next(LUA->L, -2) != 0 )
{
if( !lua_istable( LUA->L, -1 ) )
RageException::Throw( "\"%s\" \"EnabledForPlayers\" is not a table", sLuaFunction.c_str() );
/* `key' is at index -2 and `value' at index -1 */
PlayerNumber pn = (PlayerNumber)luaL_checkint( LUA->L, -1 );
defOut.m_vEnabledForPlayers.clear(); // and fill in with supplied PlayerNumbers below
defOut.m_vEnabledForPlayers.insert( pn );
lua_pushnil( LUA->L );
while( lua_next(LUA->L, -2) != 0 )
{
/* `key' is at index -2 and `value' at index -1 */
PlayerNumber pn = (PlayerNumber)luaL_checkint( LUA->L, -1 );
defOut.m_vEnabledForPlayers.insert( pn );
lua_pop( LUA->L, 1 ); /* removes `value'; keeps `key' for next iteration */
}
lua_pop( LUA->L, 1 ); /* removes `value'; keeps `key' for next iteration */
}
lua_pop( LUA->L, 1 ); /* pop EnabledForPlayers table */
}
lua_pop( LUA->L, 1 ); /* pop EnabledForPlayers table */
lua_pop( LUA->L, 1 ); /* pop main table */
ASSERT( lua_gettop(LUA->L) == 0 );
}
virtual void ImportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
{
ASSERT( lua_gettop(LUA->L) == 0 );
FOREACH_CONST( PlayerNumber, vpns, pn )
{
PlayerNumber p = *pn;
vector<bool> &vbSelOut = vbSelectedOut[p];
/* Evaluate the LoadSelections(self,array,pn) function, where array is a table
* representing vbSelectedOut. */
/* All selections default to false. */
for( unsigned i = 0; i < vbSelOut.size(); ++i )
vbSelOut[i] = false;
/* Create the vbSelectedOut table. */
LUA->CreateTableFromArrayB( vbSelOut );
ASSERT( lua_gettop(LUA->L) == 1 ); /* vbSelectedOut table */
/* Get the function to call from m_LuaTable. */
m_pLuaTable->PushSelf( LUA->L );
ASSERT( lua_istable( LUA->L, -1 ) );
lua_pushstring( LUA->L, "LoadSelections" );
lua_gettable( LUA->L, -2 );
if( !lua_isfunction( LUA->L, -1 ) )
RageException::Throw( "\"%s\" \"LoadSelections\" entry is not a function", def.name.c_str() );
/* Argument 1 (self): */
m_pLuaTable->PushSelf( LUA->L );
/* Argument 2 (vbSelectedOut): */
lua_pushvalue( LUA->L, 1 );
/* Argument 3 (pn): */
LuaHelpers::PushStack( (int) p );
ASSERT( lua_gettop(LUA->L) == 6 ); /* vbSelectedOut, m_iLuaTable, function, self, arg, arg */
lua_call( LUA->L, 3, 0 ); // call function with 3 arguments and 0 results
ASSERT( lua_gettop(LUA->L) == 2 );
lua_pop( LUA->L, 1 ); /* pop option table */
LUA->ReadArrayFromTableB( vbSelOut );
/* Iterate over the "ReloadRowMessages" table. */
lua_pushstring( LUA->L, "ReloadRowMessages" );
lua_gettable( LUA->L, -2 );
if( !lua_isnil( LUA->L, -1 ) )
{
if( !lua_istable( LUA->L, -1 ) )
RageException::Throw( "\"%s\" \"ReloadRowMessages\" is not a table", sLuaFunction.c_str() );
lua_pop( LUA->L, 1 ); /* pop vbSelectedOut table */
lua_pushnil( LUA->L );
while( lua_next(LUA->L, -2) != 0 )
{
/* `key' is at index -2 and `value' at index -1 */
const char *pValue = lua_tostring( LUA->L, -1 );
if( pValue == NULL )
RageException::Throw( "\"%s\" Column entry is not a string", sLuaFunction.c_str() );
LOG->Trace( "'%s'", pValue);
m_vsReloadRowMessages.push_back( pValue );
lua_pop( LUA->L, 1 ); /* removes `value'; keeps `key' for next iteration */
}
}
lua_pop( LUA->L, 1 ); /* pop ReloadRowMessages table */
/* Look for "ExportOnChange" value. */
lua_pushstring( LUA->L, "ExportOnChange" );
lua_gettable( LUA->L, -2 );
if( !lua_isnil( LUA->L, -1 ) )
{
defOut.m_bExportOnChange = !!MyLua_checkboolean( LUA->L, -1 );
}
lua_pop( LUA->L, 1 ); /* pop ExportOnChange value */
/* Iterate over the "ReloadRowMessages" table. */
lua_pushstring( LUA->L, "ReloadRowMessages" );
lua_gettable( LUA->L, -2 );
if( !lua_isnil( LUA->L, -1 ) )
{
if( !lua_istable( LUA->L, -1 ) )
RageException::Throw( "\"%s\" \"ReloadRowMessages\" is not a table", sLuaFunction.c_str() );
m_vsReloadRowMessages.clear(); // and fill in with supplied PlayerNumbers below
lua_pushnil( LUA->L );
while( lua_next(LUA->L, -2) != 0 )
{
/* `key' is at index -2 and `value' at index -1 */
const char *pValue = lua_tostring( LUA->L, -1 );
if( pValue == NULL )
RageException::Throw( "\"%s\" Column entry is not a string", sLuaFunction.c_str() );
LOG->Trace( "'%s'", pValue);
m_vsReloadRowMessages.push_back( pValue );
lua_pop( LUA->L, 1 ); /* removes `value'; keeps `key' for next iteration */
}
}
lua_pop( LUA->L, 1 ); /* pop ReloadRowMessages table */
lua_pop( LUA->L, 1 ); /* pop main table */
ASSERT( lua_gettop(LUA->L) == 0 );
}
}
virtual void ImportOption( const OptionRowDefinition &def, PlayerNumber pn, vector<bool> &vbSelectedOut ) const
virtual int ExportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const
{
ASSERT( lua_gettop(LUA->L) == 0 );
/* Evaluate the LoadSelections(self,array,pn) function, where array is a table
* representing vbSelectedOut. */
FOREACH_CONST( PlayerNumber, vpns, pn )
{
PlayerNumber p = *pn;
const vector<bool> &vbSel = vbSelected[p];
/* All selections default to false. */
for( unsigned i = 0; i < vbSelectedOut.size(); ++i )
vbSelectedOut[i] = false;
/* Evaluate SaveSelections(self,array,pn) function, where array is a table
* representing vbSelectedOut. */
/* Create the vbSelectedOut table. */
LUA->CreateTableFromArrayB( vbSelectedOut );
ASSERT( lua_gettop(LUA->L) == 1 ); /* vbSelectedOut table */
vector<bool> vbSelectedCopy = vbSel;
/* Get the function to call from m_LuaTable. */
m_pLuaTable->PushSelf( LUA->L );
ASSERT( lua_istable( LUA->L, -1 ) );
/* Create the vbSelectedOut table. */
LUA->CreateTableFromArrayB( vbSelectedCopy );
ASSERT( lua_gettop(LUA->L) == 1 ); /* vbSelectedOut table */
lua_pushstring( LUA->L, "LoadSelections" );
lua_gettable( LUA->L, -2 );
if( !lua_isfunction( LUA->L, -1 ) )
RageException::Throw( "\"%s\" \"LoadSelections\" entry is not a function", def.name.c_str() );
/* Get the function to call. */
m_pLuaTable->PushSelf( LUA->L );
ASSERT( lua_istable( LUA->L, -1 ) );
/* Argument 1 (self): */
m_pLuaTable->PushSelf( LUA->L );
lua_pushstring( LUA->L, "SaveSelections" );
lua_gettable( LUA->L, -2 );
if( !lua_isfunction( LUA->L, -1 ) )
RageException::Throw( "\"%s\" \"SaveSelections\" entry is not a function", def.name.c_str() );
/* Argument 2 (vbSelectedOut): */
lua_pushvalue( LUA->L, 1 );
/* Argument 1 (self): */
m_pLuaTable->PushSelf( LUA->L );
/* Argument 3 (pn): */
LuaHelpers::PushStack( (int) pn );
/* Argument 2 (vbSelectedOut): */
lua_pushvalue( LUA->L, 1 );
ASSERT( lua_gettop(LUA->L) == 6 ); /* vbSelectedOut, m_iLuaTable, function, self, arg, arg */
/* Argument 3 (pn): */
LuaHelpers::PushStack( (int) p );
lua_call( LUA->L, 3, 0 ); // call function with 3 arguments and 0 results
ASSERT( lua_gettop(LUA->L) == 2 );
ASSERT( lua_gettop(LUA->L) == 6 ); /* vbSelectedOut, m_iLuaTable, function, self, arg, arg */
lua_pop( LUA->L, 1 ); /* pop option table */
lua_call( LUA->L, 3, 0 ); // call function with 3 arguments and 0 results
ASSERT( lua_gettop(LUA->L) == 2 );
LUA->ReadArrayFromTableB( vbSelectedOut );
lua_pop( LUA->L, 1 ); /* pop vbSelectedOut table */
lua_pop( LUA->L, 1 ); /* pop option table */
lua_pop( LUA->L, 1 ); /* pop vbSelected table */
ASSERT( lua_gettop(LUA->L) == 0 );
}
virtual int ExportOption( const OptionRowDefinition &def, PlayerNumber pn, const vector<bool> &vbSelected ) const
{
ASSERT( lua_gettop(LUA->L) == 0 );
/* Evaluate SaveSelections(self,array,pn) function, where array is a table
* representing vbSelectedOut. */
vector<bool> vbSelectedCopy = vbSelected;
/* Create the vbSelectedOut table. */
LUA->CreateTableFromArrayB( vbSelectedCopy );
ASSERT( lua_gettop(LUA->L) == 1 ); /* vbSelectedOut table */
/* Get the function to call. */
m_pLuaTable->PushSelf( LUA->L );
ASSERT( lua_istable( LUA->L, -1 ) );
lua_pushstring( LUA->L, "SaveSelections" );
lua_gettable( LUA->L, -2 );
if( !lua_isfunction( LUA->L, -1 ) )
RageException::Throw( "\"%s\" \"SaveSelections\" entry is not a function", def.name.c_str() );
/* Argument 1 (self): */
m_pLuaTable->PushSelf( LUA->L );
/* Argument 2 (vbSelectedOut): */
lua_pushvalue( LUA->L, 1 );
/* Argument 3 (pn): */
LuaHelpers::PushStack( (int) pn );
ASSERT( lua_gettop(LUA->L) == 6 ); /* vbSelectedOut, m_iLuaTable, function, self, arg, arg */
lua_call( LUA->L, 3, 0 ); // call function with 3 arguments and 0 results
ASSERT( lua_gettop(LUA->L) == 2 );
lua_pop( LUA->L, 1 ); /* pop option table */
lua_pop( LUA->L, 1 ); /* pop vbSelected table */
ASSERT( lua_gettop(LUA->L) == 0 );
ASSERT( lua_gettop(LUA->L) == 0 );
}
// XXX: allow specifying the mask
return 0;
@@ -781,29 +814,43 @@ public:
defOut.name = opt->name;
}
virtual void ImportOption( const OptionRowDefinition &def, PlayerNumber pn, vector<bool> &vbSelectedOut ) const
virtual void ImportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
{
int iSelection = opt->Get();
SelectExactlyOne( iSelection, vbSelectedOut );
FOREACH_CONST( PlayerNumber, vpns, pn )
{
PlayerNumber p = *pn;
vector<bool> &vbSelOut = vbSelectedOut[p];
int iSelection = opt->Get();
SelectExactlyOne( iSelection, vbSelOut );
}
}
virtual int ExportOption( const OptionRowDefinition &def, PlayerNumber pn, const vector<bool> &vbSelected ) const
virtual int ExportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const
{
int sel = GetOneSelection(vbSelected);
bool bChanged = false;
/* Get the original choice. */
int Original = opt->Get();
FOREACH_CONST( PlayerNumber, vpns, pn )
{
PlayerNumber p = *pn;
const vector<bool> &vbSel = vbSelected[p];
/* Apply. */
opt->Put( sel );
int sel = GetOneSelection(vbSel);
/* Get the new choice. */
int New = opt->Get();
/* Get the original choice. */
int Original = opt->Get();
/* If it didn't change, don't return any side-effects. */
if( Original == New )
return 0;
/* Apply. */
opt->Put( sel );
return opt->GetEffects();
/* Get the new choice. */
int New = opt->Get();
/* If it didn't change, don't return any side-effects. */
if( Original != New )
bChanged = true;
}
return bChanged ? opt->GetEffects() : 0;
}
};
@@ -864,25 +911,38 @@ public:
if( *m_pstToFill == STEPS_TYPE_INVALID )
m_pstToFill->Set( m_vStepsTypesToShow[0] );
}
virtual void ImportOption( const OptionRowDefinition &def, PlayerNumber pn, vector<bool> &vbSelectedOut ) const
virtual void ImportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
{
if( GAMESTATE->m_pCurSteps[0] )
FOREACH_CONST( PlayerNumber, vpns, pn )
{
StepsType st = GAMESTATE->m_pCurSteps[0]->m_StepsType;
vector<StepsType>::const_iterator iter = find( m_vStepsTypesToShow.begin(), m_vStepsTypesToShow.end(), st );
if( iter != m_vStepsTypesToShow.end() )
PlayerNumber p = *pn;
vector<bool> &vbSelOut = vbSelectedOut[p];
if( GAMESTATE->m_pCurSteps[0] )
{
unsigned i = iter - m_vStepsTypesToShow.begin();
vbSelectedOut[i] = true;
return;
StepsType st = GAMESTATE->m_pCurSteps[0]->m_StepsType;
vector<StepsType>::const_iterator iter = find( m_vStepsTypesToShow.begin(), m_vStepsTypesToShow.end(), st );
if( iter != m_vStepsTypesToShow.end() )
{
unsigned i = iter - m_vStepsTypesToShow.begin();
vbSelOut[i] = true;
continue; // done with this player
}
}
vbSelOut[0] = true;
}
vbSelectedOut[0] = true;
}
virtual int ExportOption( const OptionRowDefinition &def, PlayerNumber pn, const vector<bool> &vbSelected ) const
virtual int ExportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const
{
int index = GetOneSelection( vbSelected );
m_pstToFill->Set( m_vStepsTypesToShow[index] );
FOREACH_CONST( PlayerNumber, vpns, pn )
{
PlayerNumber p = *pn;
const vector<bool> &vbSel = vbSelected[p];
int index = GetOneSelection( vbSel );
m_pstToFill->Set( m_vStepsTypesToShow[index] );
}
return 0;
}
};
@@ -992,43 +1052,58 @@ public:
m_pDifficultyToFill->Set( m_vDifficulties[0] );
m_ppStepsToFill->Set( m_vSteps[0] );
}
virtual void ImportOption( const OptionRowDefinition &def, PlayerNumber pn, vector<bool> &vbSelectedOut ) const
virtual void ImportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
{
ASSERT( m_vSteps.size() == vbSelectedOut.size() );
FOREACH_CONST( PlayerNumber, vpns, pn )
{
PlayerNumber p = *pn;
vector<bool> &vbSelOut = vbSelectedOut[p];
// look for matching steps
vector<Steps*>::const_iterator iter = find( m_vSteps.begin(), m_vSteps.end(), m_ppStepsToFill->Get() );
if( iter != m_vSteps.end() )
{
unsigned i = iter - m_vSteps.begin();
vbSelectedOut[i] = true;
return;
}
// look for matching difficulty
if( m_pDifficultyToFill )
{
FOREACH_CONST( Difficulty, m_vDifficulties, d )
ASSERT( m_vSteps.size() == vbSelOut.size() );
// look for matching steps
vector<Steps*>::const_iterator iter = find( m_vSteps.begin(), m_vSteps.end(), m_ppStepsToFill->Get() );
if( iter != m_vSteps.end() )
{
unsigned i = d - m_vDifficulties.begin();
if( *d == GAMESTATE->m_PreferredDifficulty[0] )
unsigned i = iter - m_vSteps.begin();
vbSelOut[i] = true;
return;
}
// look for matching difficulty
if( m_pDifficultyToFill )
{
FOREACH_CONST( Difficulty, m_vDifficulties, d )
{
vbSelectedOut[i] = true;
ExportOption( def, pn, vbSelectedOut ); // current steps changed
return;
unsigned i = d - m_vDifficulties.begin();
if( *d == GAMESTATE->m_PreferredDifficulty[0] )
{
vbSelOut[i] = true;
vector<PlayerNumber> v;
v.push_back( p );
ExportOption( def, v, vbSelectedOut ); // current steps changed
continue;
}
}
}
// default to 1st
vbSelOut[0] = true;
}
// default to 1st
vbSelectedOut[0] = true;
}
virtual int ExportOption( const OptionRowDefinition &def, PlayerNumber pn, const vector<bool> &vbSelected ) const
virtual int ExportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const
{
int index = GetOneSelection( vbSelected );
Difficulty dc = m_vDifficulties[index];
Steps *pSteps = m_vSteps[index];
if( m_pDifficultyToFill )
m_pDifficultyToFill->Set( dc );
m_ppStepsToFill->Set( pSteps );
FOREACH_CONST( PlayerNumber, vpns, pn )
{
PlayerNumber p = *pn;
const vector<bool> &vbSel = vbSelected[p];
int index = GetOneSelection( vbSel );
Difficulty dc = m_vDifficulties[index];
Steps *pSteps = m_vSteps[index];
if( m_pDifficultyToFill )
m_pDifficultyToFill->Set( dc );
m_ppStepsToFill->Set( pSteps );
}
return 0;
}
};