fix skip when changing value in row:
broadcast the row export only once - not for each player disable export/import on reload - nothing uses it yet
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@@ -90,8 +90,8 @@ public:
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CString GetRowTitle() const;
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void ImportOptions( PlayerNumber pn );
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int ExportOptions( PlayerNumber pn, bool bRowHasFocus );
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void ImportOptions( const vector<PlayerNumber> &vpns );
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int ExportOptions( const vector<PlayerNumber> &vpns, bool bRowHasFocus[NUM_PLAYERS] );
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void AfterImportOptions( float fY );
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void DetachHandler();
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