Fixed annoying "Pump Center Pad Bug"
Basically "tap" was being mistook for "tap explosion" so now tap is renamed to "tap parts" stick with it :)
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@@ -44,7 +44,7 @@ void NoteDisplay::Load( int iColNum, PlayerNumber pn )
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{
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m_PlayerNumber = pn;
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CString sTapPath = GAMEMAN->GetPathTo(iColNum, "tap");
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CString sTapPath = GAMEMAN->GetPathTo(iColNum, "tap parts");
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m_sprTap.Load( sTapPath );
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m_sprTap.StopAnimating();
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m_sprTap.TurnShadowOff();
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