threads
This commit is contained in:
@@ -141,8 +141,10 @@ endif
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Dialog = arch/Dialog/Dialog.cpp arch/Dialog/Dialog.h arch/Dialog/DialogDriver.h
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Dialog = arch/Dialog/Dialog.cpp arch/Dialog/Dialog.h arch/Dialog/DialogDriver.h
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Threads = arch/Threads/Threads.h arch/Threads/Threads_Pthreads.cpp arch/Threads/Threads_Pthreads.h
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Arch = $(LoadingWindow) $(Sound) $(ArchHooks) $(InputHandler) $(MovieTexture) \
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Arch = $(LoadingWindow) $(Sound) $(ArchHooks) $(InputHandler) $(MovieTexture) \
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$(Lights) $(MemoryCard) $(LowLevelWindow) $(ArchUtils) $(Dialog) \
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$(Lights) $(MemoryCard) $(LowLevelWindow) $(ArchUtils) $(Dialog) $(Threads) \
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arch/arch.cpp arch/arch.h arch/arch_default.h arch/arch_linux.h arch/arch_platform.h
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arch/arch.cpp arch/arch.h arch/arch_default.h arch/arch_linux.h arch/arch_platform.h
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RageSoundFileReaders = RageSoundReader_WAV.cpp RageSoundReader_WAV.h
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RageSoundFileReaders = RageSoundReader_WAV.cpp RageSoundReader_WAV.h
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@@ -281,13 +283,12 @@ GtkModule_so_LDADD = $(GTK_LIBS)
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GtkModule_so_SOURCES = arch/LoadingWindow/LoadingWindow_GtkModule.cpp
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GtkModule_so_SOURCES = arch/LoadingWindow/LoadingWindow_GtkModule.cpp
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endif
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endif
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# XXX: Make ArchHooks not depend on Display
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# Display depends on SaveJPEG and SDL_utils, SDL_utils depends on SDL_rotozoom.
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all_test_SOURCES = \
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all_test_SOURCES = \
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$(ArchUtils) \
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$(ArchUtils) \
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$(PCRE) \
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$(PCRE) \
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$(RageFile) \
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$(RageFile) \
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$(ArchHooks) \
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$(ArchHooks) \
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$(Threads) \
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tests/test_misc.cpp tests/test_misc.h \
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tests/test_misc.cpp tests/test_misc.h \
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IniFile.cpp IniFile.h \
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IniFile.cpp IniFile.h \
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PrefsManager.cpp PrefsManager.h \
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PrefsManager.cpp PrefsManager.h \
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+53
-26
@@ -65,7 +65,7 @@ IntDir=.\../Debug6
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TargetDir=\temp\stepmania\Program
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TargetDir=\temp\stepmania\Program
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TargetName=StepMania-debug
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TargetName=StepMania-debug
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SOURCE="$(InputPath)"
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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# End Special Build Tool
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@@ -82,22 +82,22 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
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# PROP Intermediate_Dir "../Debug_Xbox"
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# PROP Intermediate_Dir "../Debug_Xbox"
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# PROP Ignore_Export_Lib 0
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# PROP Target_Dir ""
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XBCP=xbecopy.exe
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CPP=cl.exe
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# ADD BASE XBCP /NOLOGO
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c
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# ADD XBCP /NOLOGO
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "_DEBUG" /D "_XBOX" /D "OGG_ONLY" /D "DEBUG" /FR /YX"global.h" /FD /G6 /Ztmp /c
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XBE=imagebld.exe
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BSC32=bscmake.exe
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD BASE BSC32 /nologo
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# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe"
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# ADD BSC32 /nologo
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LINK32=link.exe
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LINK32=link.exe
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# ADD BASE LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /subsystem:xbox /fixed:no /TMP
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# ADD BASE LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /subsystem:xbox /fixed:no /TMP
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# ADD LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /map /debug /machine:I386 /nodefaultlib:"libcd" /nodefaultlib:"libcmt" /out:"../StepManiaXbox-debug.exe" /subsystem:xbox /fixed:no /TMP
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# ADD LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /map /debug /machine:I386 /nodefaultlib:"libcd" /nodefaultlib:"libcmt" /out:"../StepManiaXbox-debug.exe" /subsystem:xbox /fixed:no /TMP
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# SUBTRACT LINK32 /incremental:no
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# SUBTRACT LINK32 /incremental:no
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BSC32=bscmake.exe
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XBE=imagebld.exe
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# ADD BASE BSC32 /nologo
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD BSC32 /nologo
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# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe"
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CPP=cl.exe
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XBCP=xbecopy.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c
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# ADD BASE XBCP /NOLOGO
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "_DEBUG" /D "_XBOX" /D "OGG_ONLY" /D "DEBUG" /FR /YX"global.h" /FD /G6 /Ztmp /c
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# ADD XBCP /NOLOGO
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# Begin Special Build Tool
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# Begin Special Build Tool
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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# End Special Build Tool
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@@ -138,7 +138,7 @@ IntDir=.\../Release6
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TargetDir=\temp\stepmania\Program
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TargetDir=\temp\stepmania\Program
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TargetName=StepMania
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TargetName=StepMania
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SOURCE="$(InputPath)"
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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# End Special Build Tool
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@@ -156,23 +156,23 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
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# PROP Intermediate_Dir "../Release_Xbox"
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# PROP Intermediate_Dir "../Release_Xbox"
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# PROP Ignore_Export_Lib 0
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# PROP Target_Dir ""
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XBCP=xbecopy.exe
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CPP=cl.exe
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# ADD BASE XBCP /NOLOGO
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
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# ADD XBCP /NOLOGO
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "NDEBUG" /D "_XBOX" /FR /YX /FD /c
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XBE=imagebld.exe
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BSC32=bscmake.exe
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD BASE BSC32 /nologo
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# ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe"
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# ADD BSC32 /nologo
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LINK32=link.exe
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LINK32=link.exe
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# ADD BASE LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
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# ADD BASE LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
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# SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# ADD LINK32 $(intdir)\verstub.obj xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xnet.lib xboxkrnl.lib libcmt.lib /nologo /incremental:no /map /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"../StepManiaXbox.exe" /subsystem:xbox /fixed:no /TMP /OPT:REF
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# ADD LINK32 $(intdir)\verstub.obj xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xnet.lib xboxkrnl.lib libcmt.lib /nologo /incremental:no /map /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"../StepManiaXbox.exe" /subsystem:xbox /fixed:no /TMP /OPT:REF
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# SUBTRACT LINK32 /pdb:none /debug
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# SUBTRACT LINK32 /pdb:none /debug
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BSC32=bscmake.exe
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XBE=imagebld.exe
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# ADD BASE BSC32 /nologo
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD BSC32 /nologo
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# ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe"
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CPP=cl.exe
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XBCP=xbecopy.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
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# ADD BASE XBCP /NOLOGO
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "NDEBUG" /D "_XBOX" /FR /YX /FD /c
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# ADD XBCP /NOLOGO
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# Begin Special Build Tool
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# Begin Special Build Tool
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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# End Special Build Tool
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@@ -3006,6 +3006,33 @@ SOURCE=.\arch\Dialog\DialogDriver_Win32.cpp
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SOURCE=.\arch\Dialog\DialogDriver_Win32.h
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SOURCE=.\arch\Dialog\DialogDriver_Win32.h
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# End Source File
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# End Source File
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# End Group
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# End Group
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# Begin Group "Threads"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\arch\Threads\Threads.h
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# End Source File
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# Begin Source File
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SOURCE=.\arch\Threads\Threads_Win32.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\arch\Threads\Threads_Win32.h
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# End Source File
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# End Group
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# Begin Source File
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# Begin Source File
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SOURCE=.\arch\arch.cpp
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SOURCE=.\arch\arch.cpp
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@@ -1189,6 +1189,19 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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RelativePath="arch\Dialog\DialogDriver_Win32.h">
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RelativePath="arch\Dialog\DialogDriver_Win32.h">
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</File>
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</File>
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</Filter>
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</Filter>
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<Filter
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Name="Threads"
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Filter="">
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<File
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RelativePath="arch\Threads\Threads.h">
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</File>
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<File
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RelativePath="arch\Threads\Threads_Win32.cpp">
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</File>
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<File
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RelativePath="arch\Threads\Threads_Win32.h">
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</File>
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</Filter>
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</Filter>
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</Filter>
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<Filter
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<Filter
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Name="system"
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Name="system"
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Reference in New Issue
Block a user