move PlayerName texts out of code and into BGAnimations
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@@ -1089,6 +1089,10 @@ int main(int argc, char* argv[])
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NSMAN = new NetworkSyncManager( loading_window );
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MESSAGEMAN = new MessageManager;
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// UGLY: Reload the current theme now that all global singletons are
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// constructed so that they can be registered with Lua.
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THEME->SwitchThemeAndLanguage( THEME->GetCurThemeName(), THEME->GetCurLanguage() );
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SAFE_DELETE( loading_window ); // destroy this before init'ing Display
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DISPLAY = CreateDisplay();
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