move PlayerName texts out of code and into BGAnimations
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@@ -208,12 +208,6 @@ ScreenEnding::ScreenEnding( CString sClassName ) : ScreenAttract( sClassName, fa
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Profile* pProfile = PROFILEMAN->GetProfile( p );
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m_textPlayerName[p].LoadFromFont( THEME->GetPathF("ScreenEnding","player name") );
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m_textPlayerName[p].SetText( pProfile ? pProfile->GetDisplayName() : CString("NO CARD") );
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m_textPlayerName[p].SetName( ssprintf("PlayerNameP%d",p+1) );
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SET_XY_AND_ON_COMMAND( m_textPlayerName[p] );
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this->AddChild( &m_textPlayerName[p] );
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m_bWaitingForRemoveCard[p] = true;
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switch( MEMCARDMAN->GetCardState(p) )
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{
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