don't play FinishOff twice
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@@ -480,10 +480,11 @@ void WheelBase::TweenOffScreen(bool changing_sort)
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const float delay = fabsf(NUM_WHEEL_ITEMS/2-WHEEL_ITEM_ON_DELAY_CENTER) * WHEEL_ITEM_ON_DELAY_OFFSET;
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const float delay = fabsf(NUM_WHEEL_ITEMS/2-WHEEL_ITEM_ON_DELAY_CENTER) * WHEEL_ITEM_ON_DELAY_OFFSET;
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m_sprHighlight->BeginTweening( delay ); // sleep
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m_sprHighlight->BeginTweening( delay ); // sleep
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COMMAND( m_sprHighlight, "FinishOffSort");
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COMMAND( m_sprHighlight, "FinishOffSort");
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} else {
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}
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else
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{
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COMMAND( m_sprHighlight, "FinishOff");
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COMMAND( m_sprHighlight, "FinishOff");
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}
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}
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COMMAND( m_sprHighlight, "FinishOff");
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m_ScrollBar.BeginTweening( 0 );
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m_ScrollBar.BeginTweening( 0 );
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m_ScrollBar.BeginTweening( 0.2f, Actor::TWEEN_ACCELERATE );
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m_ScrollBar.BeginTweening( 0.2f, Actor::TWEEN_ACCELERATE );
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