don't play FinishOff twice

This commit is contained in:
Chris Danford
2005-06-11 10:27:56 +00:00
parent f7b258b1bf
commit 12d8415e4a
+3 -2
View File
@@ -480,10 +480,11 @@ void WheelBase::TweenOffScreen(bool changing_sort)
const float delay = fabsf(NUM_WHEEL_ITEMS/2-WHEEL_ITEM_ON_DELAY_CENTER) * WHEEL_ITEM_ON_DELAY_OFFSET; const float delay = fabsf(NUM_WHEEL_ITEMS/2-WHEEL_ITEM_ON_DELAY_CENTER) * WHEEL_ITEM_ON_DELAY_OFFSET;
m_sprHighlight->BeginTweening( delay ); // sleep m_sprHighlight->BeginTweening( delay ); // sleep
COMMAND( m_sprHighlight, "FinishOffSort"); COMMAND( m_sprHighlight, "FinishOffSort");
} else { }
else
{
COMMAND( m_sprHighlight, "FinishOff"); COMMAND( m_sprHighlight, "FinishOff");
} }
COMMAND( m_sprHighlight, "FinishOff");
m_ScrollBar.BeginTweening( 0 ); m_ScrollBar.BeginTweening( 0 );
m_ScrollBar.BeginTweening( 0.2f, Actor::TWEEN_ACCELERATE ); m_ScrollBar.BeginTweening( 0.2f, Actor::TWEEN_ACCELERATE );