From 12d8415e4a94061b9c1c22112e9178e3001befe2 Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Sat, 11 Jun 2005 10:27:56 +0000 Subject: [PATCH] don't play FinishOff twice --- stepmania/src/WheelBase.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/stepmania/src/WheelBase.cpp b/stepmania/src/WheelBase.cpp index 3d36af8ce1..697e73ccd0 100644 --- a/stepmania/src/WheelBase.cpp +++ b/stepmania/src/WheelBase.cpp @@ -473,17 +473,18 @@ void WheelBase::TweenOffScreen(bool changing_sort) SetItemPosition( *m_sprHighlight, 0 ); COMMAND( m_sprHighlight, "StartOff"); - if(changing_sort) + if( changing_sort ) { /* When changing sort, tween the overlay with the item in the center; * having it separate looks messy when we're moving fast. */ const float delay = fabsf(NUM_WHEEL_ITEMS/2-WHEEL_ITEM_ON_DELAY_CENTER) * WHEEL_ITEM_ON_DELAY_OFFSET; m_sprHighlight->BeginTweening( delay ); // sleep COMMAND( m_sprHighlight, "FinishOffSort"); - } else { + } + else + { COMMAND( m_sprHighlight, "FinishOff"); } - COMMAND( m_sprHighlight, "FinishOff"); m_ScrollBar.BeginTweening( 0 ); m_ScrollBar.BeginTweening( 0.2f, Actor::TWEEN_ACCELERATE );