simplify
don't reload shared BGA on metrics/texture reload
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@@ -95,10 +95,8 @@ void ScreenManager::ThemeChanged()
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SAFE_DELETE( m_SystemLayer );
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m_SystemLayer = new ScreenSystemLayer;
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m_SystemLayer->Init();
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m_SystemLayer->ReloadCreditsText();
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m_SystemLayer->RefreshCreditsMessages();
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// reload shared BGA
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m_pSharedBGA->LoadFromAniDir( m_sLastLoadedBackgroundPath );
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}
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void ScreenManager::EmptyDeleteQueue()
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@@ -540,11 +538,6 @@ void ScreenManager::RefreshCreditsMessages()
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LOG->MapLog( "JOINED", "Players joined: %s", joined.c_str() );
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}
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void ScreenManager::ReloadCreditsText()
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{
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m_SystemLayer->ReloadCreditsText();
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}
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/* Always play these sounds, even if we're in a silent attract loop. */
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void ScreenManager::PlayStartSound()
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{
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