don't reload shared BGA on metrics/texture reload
This commit is contained in:
Chris Danford
2005-02-05 07:35:02 +00:00
parent ae7076daf7
commit 12a5a25648
3 changed files with 1 additions and 10 deletions
+1 -8
View File
@@ -95,10 +95,8 @@ void ScreenManager::ThemeChanged()
SAFE_DELETE( m_SystemLayer );
m_SystemLayer = new ScreenSystemLayer;
m_SystemLayer->Init();
m_SystemLayer->ReloadCreditsText();
m_SystemLayer->RefreshCreditsMessages();
// reload shared BGA
m_pSharedBGA->LoadFromAniDir( m_sLastLoadedBackgroundPath );
}
void ScreenManager::EmptyDeleteQueue()
@@ -540,11 +538,6 @@ void ScreenManager::RefreshCreditsMessages()
LOG->MapLog( "JOINED", "Players joined: %s", joined.c_str() );
}
void ScreenManager::ReloadCreditsText()
{
m_SystemLayer->ReloadCreditsText();
}
/* Always play these sounds, even if we're in a silent attract loop. */
void ScreenManager::PlayStartSound()
{