From 12a5a25648ed26f3a2359d5266028c9e1c5ba75d Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Sat, 5 Feb 2005 07:35:02 +0000 Subject: [PATCH] simplify don't reload shared BGA on metrics/texture reload --- stepmania/src/ScreenManager.cpp | 9 +-------- stepmania/src/ScreenManager.h | 1 - stepmania/src/StepMania.cpp | 1 - 3 files changed, 1 insertion(+), 10 deletions(-) diff --git a/stepmania/src/ScreenManager.cpp b/stepmania/src/ScreenManager.cpp index 9e750a78b6..677853f40e 100644 --- a/stepmania/src/ScreenManager.cpp +++ b/stepmania/src/ScreenManager.cpp @@ -95,10 +95,8 @@ void ScreenManager::ThemeChanged() SAFE_DELETE( m_SystemLayer ); m_SystemLayer = new ScreenSystemLayer; m_SystemLayer->Init(); + m_SystemLayer->ReloadCreditsText(); m_SystemLayer->RefreshCreditsMessages(); - - // reload shared BGA - m_pSharedBGA->LoadFromAniDir( m_sLastLoadedBackgroundPath ); } void ScreenManager::EmptyDeleteQueue() @@ -540,11 +538,6 @@ void ScreenManager::RefreshCreditsMessages() LOG->MapLog( "JOINED", "Players joined: %s", joined.c_str() ); } -void ScreenManager::ReloadCreditsText() -{ - m_SystemLayer->ReloadCreditsText(); -} - /* Always play these sounds, even if we're in a silent attract loop. */ void ScreenManager::PlayStartSound() { diff --git a/stepmania/src/ScreenManager.h b/stepmania/src/ScreenManager.h index e9004b3301..c6080bd163 100644 --- a/stepmania/src/ScreenManager.h +++ b/stepmania/src/ScreenManager.h @@ -51,7 +51,6 @@ public: void PostMessageToTopScreen( ScreenMessage SM, float fDelay ); void SendMessageToTopScreen( ScreenMessage SM ); - void ReloadCreditsText(); void RefreshCreditsMessages(); void ThemeChanged(); diff --git a/stepmania/src/StepMania.cpp b/stepmania/src/StepMania.cpp index fc981bb4a5..b72f3b3151 100644 --- a/stepmania/src/StepMania.cpp +++ b/stepmania/src/StepMania.cpp @@ -1333,7 +1333,6 @@ bool HandleGlobalInputs( DeviceInput DeviceI, InputEventType type, GameInput Gam { THEME->ReloadMetrics(); TEXTUREMAN->ReloadAll(); - SCREENMAN->ReloadCreditsText(); NOTESKIN->RefreshNoteSkinData( GAMESTATE->m_pCurGame ); CodeDetector::RefreshCacheItems();