Added BIG transform. Haven't yet fixed the weird interaction it has with the score.
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@@ -26,7 +26,7 @@ enum {
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PO_EFFECT,
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PO_APPEAR,
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PO_TURN,
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PO_LITTLE,
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PO_TRANSFORM,
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PO_SCROLL,
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PO_COLOR,
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PO_HOLD_NOTES,
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@@ -39,7 +39,7 @@ OptionRowData g_PlayerOptionsLines[NUM_PLAYER_OPTIONS_LINES] = {
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{ "Effect", 7, {"OFF","DRUNK","DIZZY","SPACE","MINI","FLIP","TORNADO"} },
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{ "Appear\n-ance", 5, {"VISIBLE","HIDDEN","SUDDEN","STEALTH","BLINK"} },
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{ "Turn", 6, {"OFF","MIRROR","LEFT","RIGHT","SHUFFLE","SUPER SHUFFLE"} },
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{ "Little", 2, {"OFF","ON"} },
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{ "Trans\n-form", 3, {"OFF","LITTLE","BIG"} },
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{ "Scroll", 2, {"STANDARD","REVERSE"} },
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{ "Color", 3, {"VIVID","NOTE","FLAT"} },
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{ "Holds", 2, {"OFF","ON"} },
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@@ -95,7 +95,7 @@ void ScreenPlayerOptions::ImportOptions()
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m_iSelectedOption[p][PO_APPEAR] = po.m_AppearanceType;
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m_iSelectedOption[p][PO_TURN] = po.m_TurnType;
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m_iSelectedOption[p][PO_LITTLE] = po.m_bLittle ? 1 : 0;
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m_iSelectedOption[p][PO_TRANSFORM] = po.m_Transform;
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m_iSelectedOption[p][PO_SCROLL] = po.m_bReverseScroll ? 1 : 0 ;
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m_iSelectedOption[p][PO_COLOR] = po.m_ColorType;
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m_iSelectedOption[p][PO_HOLD_NOTES] = po.m_bHoldNotes ? 1 : 0;
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@@ -132,7 +132,7 @@ void ScreenPlayerOptions::ExportOptions()
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po.m_AppearanceType = (PlayerOptions::AppearanceType)m_iSelectedOption[p][PO_APPEAR];
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po.m_TurnType = (PlayerOptions::TurnType)m_iSelectedOption[p][PO_TURN];
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po.m_bLittle = m_iSelectedOption[p][PO_LITTLE] == 1;
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po.m_Transform = (PlayerOptions::Transform)m_iSelectedOption[p][PO_TRANSFORM];
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po.m_bReverseScroll = (m_iSelectedOption[p][PO_SCROLL] == 1);
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po.m_ColorType = (PlayerOptions::ColorType)m_iSelectedOption[p][PO_COLOR];
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po.m_bHoldNotes = (m_iSelectedOption[p][PO_HOLD_NOTES] == 1);
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