Files
itgmania212121/stepmania/src/ScreenPlayerOptions.cpp
T

163 lines
5.3 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
Class: ScreenPlayerOptions
Desc: Select a song.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScreenPlayerOptions.h"
#include "RageUtil.h"
#include "ScreenManager.h"
#include "RageLog.h"
#include "GameState.h"
#include "ThemeManager.h"
#include "AnnouncerManager.h"
#define SONGSEL_SCREEN THEME->GetMetric("ScreenGameplay","SongSelectScreen")
enum {
PO_SPEED = 0,
PO_ACCEL,
PO_EFFECT,
PO_APPEAR,
PO_TURN,
PO_TRANSFORM,
PO_SCROLL,
PO_COLOR,
PO_HOLD_NOTES,
PO_DARK,
NUM_PLAYER_OPTIONS_LINES
};
OptionRowData g_PlayerOptionsLines[NUM_PLAYER_OPTIONS_LINES] = {
{ "Speed", 11, {"x0.25","x0.5","x0.75","x1","x1.5","x2","x3","x4","x5","x8", "x12"} },
{ "Acceler\n-ation",6, {"OFF","BOOST","LAND","WAVE","EXPAND","BOOMERANG"} },
{ "Effect", 7, {"OFF","DRUNK","DIZZY","SPACE","MINI","FLIP","TORNADO"} },
{ "Appear\n-ance", 5, {"VISIBLE","HIDDEN","SUDDEN","STEALTH","BLINK"} },
{ "Turn", 6, {"OFF","MIRROR","LEFT","RIGHT","SHUFFLE","SUPER SHUFFLE"} },
{ "Trans\n-form", 3, {"OFF","LITTLE","BIG"} },
{ "Scroll", 2, {"STANDARD","REVERSE"} },
{ "Color", 3, {"VIVID","NOTE","FLAT"} },
{ "Holds", 2, {"OFF","ON"} },
{ "Dark", 2, {"OFF","ON"} },
};
ScreenPlayerOptions::ScreenPlayerOptions() :
ScreenOptions(
THEME->GetPathTo("BGAnimations","player options"),
THEME->GetPathTo("Graphics","player options page"),
THEME->GetPathTo("Graphics","player options top edge")
)
{
LOG->Trace( "ScreenPlayerOptions::ScreenPlayerOptions()" );
Init(
INPUTMODE_PLAYERS,
g_PlayerOptionsLines,
NUM_PLAYER_OPTIONS_LINES,
true );
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("player options intro") );
}
void ScreenPlayerOptions::ImportOptions()
{
for( int p=0; p<NUM_PLAYERS; p++ )
{
PlayerOptions &po = GAMESTATE->m_PlayerOptions[p];
if( po.m_fScrollSpeed == 0.25f ) m_iSelectedOption[p][PO_SPEED] = 0;
else if( po.m_fScrollSpeed == 0.5f ) m_iSelectedOption[p][PO_SPEED] = 1;
else if( po.m_fScrollSpeed == 0.75f) m_iSelectedOption[p][PO_SPEED] = 2;
else if( po.m_fScrollSpeed == 1.0f ) m_iSelectedOption[p][PO_SPEED] = 3;
else if( po.m_fScrollSpeed == 1.5f ) m_iSelectedOption[p][PO_SPEED] = 4;
else if( po.m_fScrollSpeed == 2.0f ) m_iSelectedOption[p][PO_SPEED] = 5;
else if( po.m_fScrollSpeed == 3.0f ) m_iSelectedOption[p][PO_SPEED] = 6;
else if( po.m_fScrollSpeed == 4.0f ) m_iSelectedOption[p][PO_SPEED] = 7;
else if( po.m_fScrollSpeed == 5.0f ) m_iSelectedOption[p][PO_SPEED] = 8;
else if( po.m_fScrollSpeed == 8.0f ) m_iSelectedOption[p][PO_SPEED] = 9;
else if( po.m_fScrollSpeed == 12.0f) m_iSelectedOption[p][PO_SPEED] = 10;
else m_iSelectedOption[p][PO_SPEED] = 3;
m_iSelectedOption[p][PO_ACCEL] = po.m_AccelType;
for( int i=0; i<PlayerOptions::NUM_EFFECT_TYPES; i++ )
{
if( po.m_bEffects[i] )
m_iSelectedOption[p][PO_EFFECT] = i+1;
}
m_iSelectedOption[p][PO_APPEAR] = po.m_AppearanceType;
m_iSelectedOption[p][PO_TURN] = po.m_TurnType;
m_iSelectedOption[p][PO_TRANSFORM] = po.m_Transform;
m_iSelectedOption[p][PO_SCROLL] = po.m_bReverseScroll ? 1 : 0 ;
m_iSelectedOption[p][PO_COLOR] = po.m_ColorType;
m_iSelectedOption[p][PO_HOLD_NOTES] = po.m_bHoldNotes ? 1 : 0;
m_iSelectedOption[p][PO_DARK] = po.m_bDark ? 1 : 0;
}
}
void ScreenPlayerOptions::ExportOptions()
{
for( int p=0; p<NUM_PLAYERS; p++ )
{
PlayerOptions &po = GAMESTATE->m_PlayerOptions[p];
switch( m_iSelectedOption[p][PO_SPEED] )
{
case 0: po.m_fScrollSpeed = 0.25f; break;
case 1: po.m_fScrollSpeed = 0.5f; break;
case 2: po.m_fScrollSpeed = 0.75f; break;
case 3: po.m_fScrollSpeed = 1.0f; break;
case 4: po.m_fScrollSpeed = 1.5f; break;
case 5: po.m_fScrollSpeed = 2.0f; break;
case 6: po.m_fScrollSpeed = 3.0f; break;
case 7: po.m_fScrollSpeed = 4.0f; break;
case 8: po.m_fScrollSpeed = 5.0f; break;
case 9: po.m_fScrollSpeed = 8.0f; break;
case 10: po.m_fScrollSpeed = 12.0f; break;
}
po.m_AccelType = (PlayerOptions::AccelType)m_iSelectedOption[p][PO_ACCEL];
ZERO( po.m_bEffects );
if( m_iSelectedOption[p][PO_EFFECT] > 0 )
po.m_bEffects[ m_iSelectedOption[p][PO_EFFECT]-1 ] = true;
po.m_AppearanceType = (PlayerOptions::AppearanceType)m_iSelectedOption[p][PO_APPEAR];
po.m_TurnType = (PlayerOptions::TurnType)m_iSelectedOption[p][PO_TURN];
po.m_Transform = (PlayerOptions::Transform)m_iSelectedOption[p][PO_TRANSFORM];
po.m_bReverseScroll = (m_iSelectedOption[p][PO_SCROLL] == 1);
po.m_ColorType = (PlayerOptions::ColorType)m_iSelectedOption[p][PO_COLOR];
po.m_bHoldNotes = (m_iSelectedOption[p][PO_HOLD_NOTES] == 1);
po.m_bDark = (m_iSelectedOption[p][PO_DARK] == 1);
}
}
void ScreenPlayerOptions::GoToPrevState()
{
if( GAMESTATE->m_PlayMode == PLAY_MODE_NONSTOP ||
GAMESTATE->m_PlayMode == PLAY_MODE_ONI ||
GAMESTATE->m_PlayMode == PLAY_MODE_ENDLESS)
SCREENMAN->SetNewScreen( "ScreenSelectCourse" );
else
SCREENMAN->SetNewScreen( SONGSEL_SCREEN );
}
void ScreenPlayerOptions::GoToNextState()
{
if( PREFSMAN->m_bShowSongOptions == true )
SCREENMAN->SetNewScreen( "ScreenSongOptions" );
else
SCREENMAN->SetNewScreen( "ScreenStage" );
}