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@@ -17,8 +17,6 @@ const int MAX_STYLES_PER_GAME = 10;
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// navigate the menus.
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// navigate the menus.
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//
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//
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// A button being a primary menu button means that this GameButton will generate a the
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// A button being a primary menu button means that this GameButton will generate a the
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// corresponding MenuInput.
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// A button being a primary menu button means that this GameButton will generate a the
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// corresponding MenuInput IF AND ONLY IF the GameButton corresponding to the pimary input
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// corresponding MenuInput IF AND ONLY IF the GameButton corresponding to the pimary input
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// is not mapped.
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// is not mapped.
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//
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//
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