split ScreenHighScores from ScreenRanking. These two things lived in the same file and shared enums, but shared almost no code
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return LoadActor( "bg" ) .. {
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InitCommand = cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;)
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}
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local t = Def.ActorFrame {
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LoadActor("mockup") .. {
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;diffusealpha,0.2;);
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};
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Def.ActorFrame {
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-200;);
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LoadActor("difficulty pill") .. {
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InitCommand=cmd(x,-100;);
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};
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LoadActor("difficulty pill") .. {
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InitCommand=cmd(x,-50;);
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};
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LoadActor("difficulty pill") .. {
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InitCommand=cmd(x,0;);
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};
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LoadActor("difficulty pill") .. {
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InitCommand=cmd(x,50;);
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};
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LoadActor("difficulty pill") .. {
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InitCommand=cmd(x,100;);
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};
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};
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}
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return t;
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return LoadFont("common normal") .. {
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Text = "Best Ranking",
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InitCommand = cmd(horizalign,'HorizAlign_Left';x,SCREEN_LEFT+48;y,SCREEN_TOP+32;shadowlength,0)
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}
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_terminator two 18px
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_terminator two 18px
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common normal
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local t = Def.ActorFrame {
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InitCommand=cmd(runcommandsonleaves,cmd(ztest,true));
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};
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--t[#t+1] = LoadActor("frame") .. {
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--};
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t[#t+1] = Def.TextBanner {
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InitCommand=cmd(x,-224;y,0;Load,"TextBanner";);
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SetCommand=function(self, params)
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if params.Song then
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self:SetFromSong( params.Song );
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else
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self:SetFromString( params.Course:GetTitle() );
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end
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end;
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};
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local NumColumns = THEME:GetMetric(Var "LoadingScreen", "NumColumns");
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local c;
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local Scores = Def.ActorFrame {
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InitCommand = function(self)
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c = self:GetChildren();
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end;
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};
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t[#t+1] = Scores;
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for idx=1,NumColumns do
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local x_pos = -60 + 80 * (idx-1);
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Scores[#Scores+1] = LoadFont(Var "LoadingScreen","Name") .. {
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Name = idx .. "Name";
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InitCommand=cmd(x,x_pos;y,6;shadowlengthx,0;shadowlengthy,2;shadowcolor,color("#000000");maxwidth,68;);
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};
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Scores[#Scores+1] = LoadFont(Var "LoadingScreen","Score") .. {
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Name = idx .. "Score";
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InitCommand=cmd(x,x_pos;y,-10;shadowlengthx,0;shadowlengthy,2;shadowcolor,color("#000000");maxwidth,68;);
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};
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Scores[#Scores+1] = LoadActor("filled") .. {
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Name = idx .. "Filled";
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InitCommand=cmd(x,x_pos;);
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};
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Scores[#Scores+1] = LoadActor("empty") .. {
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Name = idx .. "Empty";
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InitCommand=cmd(x,x_pos;);
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};
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end
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local sNoScoreName = THEME:GetMetric("Common", "NoScoreName");
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Scores.SetCommand=function(self, params)
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local pProfile = PROFILEMAN:GetMachineProfile();
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for name, child in pairs(c) do
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child:visible(false);
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end
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--for idx=1,NumColumns do
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-- c[idx .. "Empty"]:visible(true);
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--end
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local Current = params.Song or params.Course;
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if Current then
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for idx, CurrentItem in pairs(params.Entries) do
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if CurrentItem then
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local hsl = pProfile:GetHighScoreList(Current, CurrentItem);
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local hs = hsl and hsl:GetHighScores();
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--[[Warn( tostring(CurrentItem:GetStepsType()) .. ", " ..
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tostring(CurrentItem:GetDifficulty()) .. ": " ..
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tostring(hsl) .. ", " ..
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tostring(#hs) );]]
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local name = c[idx .. "Name"];
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local score = c[idx .. "Score"];
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local filled = c[idx .. "Filled"];
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local empty = c[idx .. "Empty"];
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--assert( c[sNameType], sNameType );
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--assert( c[sScoreType], sScoreType );
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if hs and #hs > 0 then
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name:visible( true );
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score:visible( true );
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filled:visible( true );
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empty:visible( false );
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name:settext( hs[1]:GetName() );
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score:settext( FormatPercentScore( hs[1]:GetPercentDP() ) );
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else
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empty:visible( true );
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--name:settext( sNoScoreName );
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--score:settext( FormatPercentScore( 0 ) );
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end
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end
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end;
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end
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end;
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return t;
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