localize sync overlay help

This commit is contained in:
Chris Danford committed 2006-03-18 23:18:34 +00:00
1 parent 036935282e
commit 116c8cd1b0
2 files changed
+22 -10

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+16 -10
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@@ -16,6 +16,12 @@ static bool IsGameplay()
REGISTER_SCREEN_CLASS( ScreenSyncOverlay );
static LocalizedString REVERT_SYNC_CHANGES ( "ScreenSyncOverlay", "Revert sync changes" );
static LocalizedString CURRENT_BPM ( "ScreenSyncOverlay", "Current BPM - smaller/larger" );
static LocalizedString SONG_OFFSET ( "ScreenSyncOverlay", "Song offset - notes earlier/later" );
static LocalizedString MACHINE_OFFSET ( "ScreenSyncOverlay", "Machine offset - notes earlier/later" );
static LocalizedString HOLD_ALT ( "ScreenSyncOverlay", "(hold Alt for smaller increment)" );
void ScreenSyncOverlay::Init()
{
Screen::Init();
@@ -32,15 +38,15 @@ void ScreenSyncOverlay::Init()
m_textHelp.SetZoom( 0.6f );
m_textHelp.SetShadowLength( 2 );
m_textHelp.SetText(
"Revert sync changes:\n"
" F4\n"
"Current BPM - smaller/larger:\n"
" F9/F10\n"
"Song offset - notes earlier/later:\n"
" F11/F12\n"
"Machine offset - notes earlier/later:\n"
" Shift + F11/F12\n"
"(hold Alt for smaller increment)" );
REVERT_SYNC_CHANGES.GetValue()+":\n"
" F4\n" +
CURRENT_BPM.GetValue()+":\n"
" F9/F10\n" +
CURRENT_BPM.GetValue()+":\n"
" F11/F12\n" +
MACHINE_OFFSET.GetValue()+":\n"
" Shift + F11/F12\n" +
HOLD_ALT.GetValue() );
this->AddChild( &m_textHelp );
m_quad.ZoomToWidth( m_textHelp.GetZoomedWidth()+20 );
@@ -238,7 +244,7 @@ bool ScreenSyncOverlay::OverlayInput( const InputEventPlus &input )
}
switch( input.type )
{
case IET_RELEASE: fDelta *= 0; break;
case IET_RELEASE: fDelta *= 0; break;
case IET_SLOW_REPEAT: fDelta *= 0; break;
case IET_FAST_REPEAT: fDelta *= 10; break;
}