Somebody's a little confused. We're not using SDL sound in *nix at all.
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@@ -160,10 +160,6 @@ Sound_ALSA9 = \
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arch/Sound/RageSoundDriver_ALSA9.cpp \
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arch/Sound/RageSoundDriver_ALSA9.cpp \
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arch/Sound/RageSoundDriver_ALSA9.h
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arch/Sound/RageSoundDriver_ALSA9.h
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Sound_SDL = \
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arch/Sound/RageSoundDriver_SDL.cpp \
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arch/Sound/RageSoundDriver_SDL.h
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Sound_Null = \
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Sound_Null = \
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arch/Sound/RageSoundDriver_Null.cpp \
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arch/Sound/RageSoundDriver_Null.cpp \
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arch/Sound/RageSoundDriver_Null.h
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arch/Sound/RageSoundDriver_Null.h
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@@ -175,7 +171,6 @@ endif
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if HAVE_OSS
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if HAVE_OSS
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Sound += $(Sound_OSS)
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Sound += $(Sound_OSS)
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endif
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endif
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Sound += $(Sound_SDL)
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stepmania_SOURCES = $(Rage) $(DataStructures) $(FileTypes) $(StepMania) $(Transitions) \
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stepmania_SOURCES = $(Rage) $(DataStructures) $(FileTypes) $(StepMania) $(Transitions) \
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$(Actors) $(ActorsInMenus) $(ActorsInGameplay) $(Screens) $(GlobalSingletons) \
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$(Actors) $(ActorsInMenus) $(ActorsInGameplay) $(Screens) $(GlobalSingletons) \
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