Added new screen for internal sound volume adjustment. Also, at the request of several people, I moved the `Config Key/Joy' entry into the OPTIONS/OPERATOR menu.. I was told, and agree, that it seems more appropriate to have it in there instead
This commit is contained in:
@@ -135,7 +135,6 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
|
||||
|
||||
if( type != IET_FIRST_PRESS )
|
||||
return;
|
||||
|
||||
if( DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == SDLK_F3 )
|
||||
{
|
||||
/* Coin mode changed.. since this effects how this screen appears, JUST the
|
||||
@@ -225,7 +224,8 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
|
||||
{
|
||||
case CHOICE_GAME_START:
|
||||
case CHOICE_SELECT_GAME:
|
||||
case CHOICE_MAP_KEY_JOY:
|
||||
/* At request, moved this into the options/operator menu -- Miryokuteki */
|
||||
//case CHOICE_MAP_KEY_JOY:
|
||||
case CHOICE_OPTIONS:
|
||||
#ifdef DEBUG
|
||||
case CHOICE_SANDBOX:
|
||||
@@ -310,9 +310,10 @@ void ScreenTitleMenu::HandleScreenMessage( const ScreenMessage SM )
|
||||
case CHOICE_SELECT_GAME:
|
||||
SCREENMAN->SetNewScreen( "ScreenSelectGame" );
|
||||
break;
|
||||
case CHOICE_MAP_KEY_JOY:
|
||||
/* At request, moved this into the options/operator menu -- Miryokuteki */
|
||||
/*case CHOICE_MAP_KEY_JOY:
|
||||
SCREENMAN->SetNewScreen( "ScreenMapControllers" );
|
||||
break;
|
||||
break;*/
|
||||
case CHOICE_OPTIONS:
|
||||
SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user