Added new screen for internal sound volume adjustment. Also, at the request of several people, I moved the `Config Key/Joy' entry into the OPTIONS/OPERATOR menu.. I was told, and agree, that it seems more appropriate to have it in there instead

This commit is contained in:
Kevin Slaughter
2003-02-19 10:58:32 +00:00
parent 197c98b75b
commit 1141e886b8
12 changed files with 187 additions and 36 deletions
+5 -4
View File
@@ -135,7 +135,6 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
if( type != IET_FIRST_PRESS )
return;
if( DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == SDLK_F3 )
{
/* Coin mode changed.. since this effects how this screen appears, JUST the
@@ -225,7 +224,8 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
{
case CHOICE_GAME_START:
case CHOICE_SELECT_GAME:
case CHOICE_MAP_KEY_JOY:
/* At request, moved this into the options/operator menu -- Miryokuteki */
//case CHOICE_MAP_KEY_JOY:
case CHOICE_OPTIONS:
#ifdef DEBUG
case CHOICE_SANDBOX:
@@ -310,9 +310,10 @@ void ScreenTitleMenu::HandleScreenMessage( const ScreenMessage SM )
case CHOICE_SELECT_GAME:
SCREENMAN->SetNewScreen( "ScreenSelectGame" );
break;
case CHOICE_MAP_KEY_JOY:
/* At request, moved this into the options/operator menu -- Miryokuteki */
/*case CHOICE_MAP_KEY_JOY:
SCREENMAN->SetNewScreen( "ScreenMapControllers" );
break;
break;*/
case CHOICE_OPTIONS:
SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
break;