use RageSoundReader_Resample

(almost not tied to 44100 ...)
This commit is contained in:
Glenn Maynard
2003-04-23 19:11:59 +00:00
parent 8d66bb367c
commit 111eeef550
5 changed files with 31 additions and 29 deletions
+19 -25
View File
@@ -19,8 +19,6 @@
#include "RageSoundReader_SDL_Sound.h"
const int channels = 2;
const int samplesize = 2 * channels; /* 16-bit */
const int samplerate = 44100;
/* The amount of data to read from SDL_sound at once. */
const int read_block_size = 1024;
@@ -42,16 +40,10 @@ bool SoundReader_SDL_Sound::Open(CString filename_)
Sound_AudioInfo sound_desired;
sound_desired.channels = channels;
sound_desired.format = AUDIO_S16SYS;
sound_desired.rate = 0; // samplerate;
sound_desired.rate = 0;
Sample = Sound_NewSampleFromFile(filename.GetString(),
&sound_desired, read_block_size);
resamp.reset();
resamp.SetInputChannels(2);
resamp.SetOutputChannels(2);
resamp.SetInputSampleRate(Sample->actual.rate);
resamp.SetOutputSampleRate(samplerate);
if(Sample)
return true;
@@ -87,7 +79,6 @@ int SoundReader_SDL_Sound::GetLength_Fast() const
int SoundReader_SDL_Sound::SetPosition(int ms, bool accurate)
{
resamp.reset();
if(ms == 0)
{
Sound_Rewind(Sample);
@@ -124,16 +115,7 @@ int SoundReader_SDL_Sound::Read(char *buf, unsigned len)
int bytes_read = 0;
while(len)
{
int size = resamp.read(buf, len);
if(size == -1)
break;
buf += size;
len -= size;
bytes_read += size;
if(size == 0)
if(!avail)
{
/* Don't read at all if we've already hit EOF (it'll whine). */
if(Sample->flags & SOUND_SAMPLEFLAG_EOF)
@@ -142,10 +124,7 @@ int SoundReader_SDL_Sound::Read(char *buf, unsigned len)
int cnt = Sound_Decode(Sample);
if(Sample->flags & SOUND_SAMPLEFLAG_EOF)
{
resamp.eof();
continue;
}
return bytes_read; /* EOF */
if(Sample->flags & SOUND_SAMPLEFLAG_ERROR)
{
@@ -153,13 +132,28 @@ int SoundReader_SDL_Sound::Read(char *buf, unsigned len)
return -1;
}
resamp.write(Sample->buffer, cnt);
avail = cnt;
inbuf = (const char *) Sample->buffer;
}
unsigned size = min(avail, len);
memcpy(buf, inbuf, size);
buf += size;
len -= size;
inbuf += size;
avail -= size;
bytes_read += size;
}
return bytes_read;
}
int SoundReader_SDL_Sound::GetSampleRate() const
{
ASSERT(Sample);
return Sample->actual.rate;
}
SoundReader_SDL_Sound::~SoundReader_SDL_Sound()
{
Sound_FreeSample(Sample);