use RageSoundReader_Resample
(almost not tied to 44100 ...)
This commit is contained in:
@@ -43,6 +43,7 @@
|
||||
|
||||
#include "RageSoundReader_SDL_Sound.h"
|
||||
#include "RageSoundReader_Preload.h"
|
||||
#include "RageSoundReader_Resample.h"
|
||||
|
||||
const int channels = 2;
|
||||
const int samplesize = 2 * channels; /* 16-bit */
|
||||
@@ -176,6 +177,14 @@ bool RageSound::Load(CString sSoundFilePath, int precache)
|
||||
sSoundFilePath.GetString(), NewSample->GetError().c_str());
|
||||
Sample = NewSample;
|
||||
|
||||
if(Sample->GetSampleRate() != samplerate)
|
||||
{
|
||||
RageSoundReader_Resample *Resample = new RageSoundReader_Resample;
|
||||
Resample->Open(Sample);
|
||||
Resample->SetSampleRate(44100);
|
||||
Sample = Resample;
|
||||
}
|
||||
|
||||
/* Try to precache. */
|
||||
if(precache)
|
||||
{
|
||||
|
||||
@@ -17,6 +17,7 @@ public:
|
||||
virtual int Read(char *buf, unsigned len) = 0;
|
||||
virtual ~SoundReader() { }
|
||||
virtual SoundReader *Copy() const = 0;
|
||||
virtual int GetSampleRate() const = 0;
|
||||
|
||||
bool Error() const { return !error.empty(); }
|
||||
string GetError() const { return error; }
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
|
||||
const int channels = 2;
|
||||
const int samplesize = 2 * channels; /* 16-bit */
|
||||
const int samplerate = 44100;
|
||||
|
||||
/* If a sound is smaller than this, we'll load it entirely into memory. */
|
||||
const int max_prebuf_size = 1024*256;
|
||||
@@ -17,7 +16,7 @@ int SoundReader_Preload::total_samples() const
|
||||
bool SoundReader_Preload::Open(SoundReader *source)
|
||||
{
|
||||
ASSERT(source);
|
||||
// samplerate = source->GetSampleRate();
|
||||
samplerate = source->GetSampleRate();
|
||||
|
||||
/* Check the length, and see if we think it'll fit in the buffer. */
|
||||
int len = source->GetLength_Fast();
|
||||
|
||||
@@ -19,8 +19,6 @@
|
||||
#include "RageSoundReader_SDL_Sound.h"
|
||||
|
||||
const int channels = 2;
|
||||
const int samplesize = 2 * channels; /* 16-bit */
|
||||
const int samplerate = 44100;
|
||||
|
||||
/* The amount of data to read from SDL_sound at once. */
|
||||
const int read_block_size = 1024;
|
||||
@@ -42,16 +40,10 @@ bool SoundReader_SDL_Sound::Open(CString filename_)
|
||||
Sound_AudioInfo sound_desired;
|
||||
sound_desired.channels = channels;
|
||||
sound_desired.format = AUDIO_S16SYS;
|
||||
sound_desired.rate = 0; // samplerate;
|
||||
sound_desired.rate = 0;
|
||||
|
||||
Sample = Sound_NewSampleFromFile(filename.GetString(),
|
||||
&sound_desired, read_block_size);
|
||||
|
||||
resamp.reset();
|
||||
resamp.SetInputChannels(2);
|
||||
resamp.SetOutputChannels(2);
|
||||
resamp.SetInputSampleRate(Sample->actual.rate);
|
||||
resamp.SetOutputSampleRate(samplerate);
|
||||
if(Sample)
|
||||
return true;
|
||||
|
||||
@@ -87,7 +79,6 @@ int SoundReader_SDL_Sound::GetLength_Fast() const
|
||||
|
||||
int SoundReader_SDL_Sound::SetPosition(int ms, bool accurate)
|
||||
{
|
||||
resamp.reset();
|
||||
if(ms == 0)
|
||||
{
|
||||
Sound_Rewind(Sample);
|
||||
@@ -124,16 +115,7 @@ int SoundReader_SDL_Sound::Read(char *buf, unsigned len)
|
||||
int bytes_read = 0;
|
||||
while(len)
|
||||
{
|
||||
int size = resamp.read(buf, len);
|
||||
|
||||
if(size == -1)
|
||||
break;
|
||||
|
||||
buf += size;
|
||||
len -= size;
|
||||
bytes_read += size;
|
||||
|
||||
if(size == 0)
|
||||
if(!avail)
|
||||
{
|
||||
/* Don't read at all if we've already hit EOF (it'll whine). */
|
||||
if(Sample->flags & SOUND_SAMPLEFLAG_EOF)
|
||||
@@ -142,10 +124,7 @@ int SoundReader_SDL_Sound::Read(char *buf, unsigned len)
|
||||
int cnt = Sound_Decode(Sample);
|
||||
|
||||
if(Sample->flags & SOUND_SAMPLEFLAG_EOF)
|
||||
{
|
||||
resamp.eof();
|
||||
continue;
|
||||
}
|
||||
return bytes_read; /* EOF */
|
||||
|
||||
if(Sample->flags & SOUND_SAMPLEFLAG_ERROR)
|
||||
{
|
||||
@@ -153,13 +132,28 @@ int SoundReader_SDL_Sound::Read(char *buf, unsigned len)
|
||||
return -1;
|
||||
}
|
||||
|
||||
resamp.write(Sample->buffer, cnt);
|
||||
avail = cnt;
|
||||
inbuf = (const char *) Sample->buffer;
|
||||
}
|
||||
|
||||
unsigned size = min(avail, len);
|
||||
memcpy(buf, inbuf, size);
|
||||
buf += size;
|
||||
len -= size;
|
||||
inbuf += size;
|
||||
avail -= size;
|
||||
bytes_read += size;
|
||||
}
|
||||
|
||||
return bytes_read;
|
||||
}
|
||||
|
||||
int SoundReader_SDL_Sound::GetSampleRate() const
|
||||
{
|
||||
ASSERT(Sample);
|
||||
return Sample->actual.rate;
|
||||
}
|
||||
|
||||
SoundReader_SDL_Sound::~SoundReader_SDL_Sound()
|
||||
{
|
||||
Sound_FreeSample(Sample);
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
#include "RageSoundReader.h"
|
||||
#include "SDL_sound-1.0.0/SDL_sound.h"
|
||||
#include "RageSoundResampler.h"
|
||||
|
||||
class SoundReader_SDL_Sound: public SoundReader {
|
||||
Sound_Sample *Sample;
|
||||
@@ -11,7 +10,6 @@ class SoundReader_SDL_Sound: public SoundReader {
|
||||
unsigned avail;
|
||||
int SetPosition(int ms, bool accurate);
|
||||
CString filename;
|
||||
RageSoundResampler resamp;
|
||||
|
||||
public:
|
||||
bool Open(CString filename);
|
||||
@@ -20,6 +18,7 @@ public:
|
||||
int SetPosition_Accurate(int ms) { return SetPosition(ms, true); }
|
||||
int SetPosition_Fast(int ms) { return SetPosition(ms, false); }
|
||||
int Read(char *buf, unsigned len);
|
||||
int GetSampleRate() const;
|
||||
~SoundReader_SDL_Sound();
|
||||
SoundReader *Copy() const;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user