fix VC7 warning
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@@ -149,8 +149,6 @@ void LightsManager::Update( float fDeltaTime )
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FOREACH_CabinetLight( cl )
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m_LightsState.m_bCabinetLights[cl] = false;
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bool bAllMarqueeLightsOn = !GAMESTATE->m_bPastHereWeGo;
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{
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FOREACH_CabinetLight( cl )
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m_LightsState.m_bCabinetLights[cl] = m_fSecsLeftInBlink[cl] > 0 ;
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@@ -1402,7 +1402,6 @@ void ScreenGameplay::Update( float fDeltaTime )
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//
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bool bBlink[NUM_CABINET_LIGHTS];
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ZERO( bBlink );
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bool bBlinkBassLights = false;
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bool bCrossedABeat = false;
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{
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float fPositionSeconds = GAMESTATE->m_fMusicSeconds - LIGHTS_FALLOFF_SECONDS/2; // trigger the light a tiny bit early
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