diff --git a/stepmania/src/LightsManager.cpp b/stepmania/src/LightsManager.cpp index 1a96d5eb03..352b8967fc 100644 --- a/stepmania/src/LightsManager.cpp +++ b/stepmania/src/LightsManager.cpp @@ -149,8 +149,6 @@ void LightsManager::Update( float fDeltaTime ) FOREACH_CabinetLight( cl ) m_LightsState.m_bCabinetLights[cl] = false; - bool bAllMarqueeLightsOn = !GAMESTATE->m_bPastHereWeGo; - { FOREACH_CabinetLight( cl ) m_LightsState.m_bCabinetLights[cl] = m_fSecsLeftInBlink[cl] > 0 ; diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 1de32374ce..5c27ee27ff 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -1402,7 +1402,6 @@ void ScreenGameplay::Update( float fDeltaTime ) // bool bBlink[NUM_CABINET_LIGHTS]; ZERO( bBlink ); - bool bBlinkBassLights = false; bool bCrossedABeat = false; { float fPositionSeconds = GAMESTATE->m_fMusicSeconds - LIGHTS_FALLOFF_SECONDS/2; // trigger the light a tiny bit early