Pull out common code.

This commit is contained in:
Glenn Maynard
2002-10-18 00:30:00 +00:00
parent 11a8dbb5a6
commit 109ce4e915
+1 -5
View File
@@ -344,22 +344,18 @@ void ScreenEdit::Update( float fDeltaTime )
if( m_EditMode == MODE_RECORDING ) if( m_EditMode == MODE_RECORDING )
{ {
TransitionFromRecordToEdit(); TransitionFromRecordToEdit();
GAMESTATE->m_fSongBeat = m_NoteFieldEdit.m_fEndMarker;
m_rectRecordBack.StopTweening();
m_rectRecordBack.BeginTweening( 0.5f );
m_rectRecordBack.SetTweenDiffuse( D3DXCOLOR(0,0,0,0) );
} }
else if( m_EditMode == MODE_PLAYING ) else if( m_EditMode == MODE_PLAYING )
{ {
m_soundMusic.Stop(); m_soundMusic.Stop();
m_EditMode = MODE_EDITING; m_EditMode = MODE_EDITING;
}
GAMESTATE->m_fSongBeat = m_NoteFieldEdit.m_fEndMarker; GAMESTATE->m_fSongBeat = m_NoteFieldEdit.m_fEndMarker;
m_rectRecordBack.StopTweening(); m_rectRecordBack.StopTweening();
m_rectRecordBack.BeginTweening( 0.5f ); m_rectRecordBack.BeginTweening( 0.5f );
m_rectRecordBack.SetTweenDiffuse( D3DXCOLOR(0,0,0,0) ); m_rectRecordBack.SetTweenDiffuse( D3DXCOLOR(0,0,0,0) );
} }
} }
}
m_BGAnimation.Update( fDeltaTime ); m_BGAnimation.Update( fDeltaTime );
m_SnapDisplay.Update( fDeltaTime ); m_SnapDisplay.Update( fDeltaTime );