add themed StepsType name

add "TotalHighScoreDancePoints" calculation to ScreenEnding
This commit is contained in:
Chris Danford
2004-03-11 06:31:30 +00:00
parent 61dd2dd425
commit 1090dcd2a0
9 changed files with 84 additions and 27 deletions
+6
View File
@@ -20,6 +20,7 @@
#include "RageUtil.h"
#include "NoteSkinManager.h"
#include "SDL_keysym.h" // for SDLKeys
#include "ThemeManager.h"
GameManager* GAMEMAN = NULL; // global and accessable from anywhere in our program
@@ -2319,6 +2320,11 @@ CString GameManager::NotesTypeToString( StepsType nt )
return NotesTypes[nt].name;
}
CString GameManager::NotesTypeToThemedString( StepsType nt )
{
return THEME->GetMetric( "StepsType", NotesTypeToString(nt) );
}
Game GameManager::StringToGameType( CString sGameType )
{
for( int i=0; i<NUM_GAMES; i++ )