add themed StepsType name
add "TotalHighScoreDancePoints" calculation to ScreenEnding
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@@ -20,6 +20,7 @@
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#include "RageUtil.h"
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#include "NoteSkinManager.h"
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#include "SDL_keysym.h" // for SDLKeys
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#include "ThemeManager.h"
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GameManager* GAMEMAN = NULL; // global and accessable from anywhere in our program
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@@ -2319,6 +2320,11 @@ CString GameManager::NotesTypeToString( StepsType nt )
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return NotesTypes[nt].name;
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}
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CString GameManager::NotesTypeToThemedString( StepsType nt )
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{
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return THEME->GetMetric( "StepsType", NotesTypeToString(nt) );
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}
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Game GameManager::StringToGameType( CString sGameType )
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{
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for( int i=0; i<NUM_GAMES; i++ )
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