No really, cleanup.
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@@ -80,10 +80,10 @@ void BeginnerHelper::ShowStepCircle( PlayerNumber pn, int CSTEP )
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int isc=0; // Save OR issues within array boundries.. it's worth the extra few bytes of memory.
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switch(CSTEP)
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{
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case ST_LEFT: isc=0; break;
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case ST_RIGHT: isc=1; break;
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case ST_UP: isc=2; break;
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case ST_DOWN: isc=3; break;
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case ST_LEFT: isc=0; break;
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case ST_RIGHT: isc=1; break;
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case ST_UP: isc=2; break;
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case ST_DOWN: isc=3; break;
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}
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m_sStepCircle[pn][isc].StopEffect();
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