cleanup msMaterial

This commit is contained in:
Glenn Maynard
2004-08-18 06:04:53 +00:00
parent 6c34abf843
commit 107b2ed53c
2 changed files with 8 additions and 11 deletions
+1 -4
View File
@@ -4,7 +4,6 @@
#define MODEL_TYPES_H
#define MS_MAX_NAME 32
#define MS_MAX_PATH 256
#ifndef byte
typedef unsigned char byte;
@@ -109,15 +108,13 @@ private:
typedef struct msMaterial
{
int nFlags;
char szName[MS_MAX_NAME];
CString sName;
RageColor Ambient;
RageColor Diffuse;
RageColor Specular;
RageColor Emissive;
float fShininess;
float fTransparency;
char szDiffuseTexture[MS_MAX_PATH];
char szAlphaTexture[MS_MAX_PATH]; // not used in SM. Use alpha in diffuse texture instead
int nName; // not used in SM. What is this for anyway?
AnimatedTexture diffuse;