cleanup msMaterial
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@@ -4,7 +4,6 @@
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#define MODEL_TYPES_H
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#define MS_MAX_NAME 32
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#define MS_MAX_PATH 256
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#ifndef byte
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typedef unsigned char byte;
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@@ -109,15 +108,13 @@ private:
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typedef struct msMaterial
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{
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int nFlags;
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char szName[MS_MAX_NAME];
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CString sName;
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RageColor Ambient;
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RageColor Diffuse;
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RageColor Specular;
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RageColor Emissive;
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float fShininess;
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float fTransparency;
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char szDiffuseTexture[MS_MAX_PATH];
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char szAlphaTexture[MS_MAX_PATH]; // not used in SM. Use alpha in diffuse texture instead
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int nName; // not used in SM. What is this for anyway?
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AnimatedTexture diffuse;
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