more comments in fallback theme metrics
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@@ -485,7 +485,7 @@ BannerOnCommand=
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BannerFadeFromCachedCommand=diffusealpha,1;stoptweening;linear,0.25;diffusealpha,0
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# When it loads into clarity
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BannerFadeOffCommand=diffusealpha,1;stoptweening;linear,0.25;diffusealpha,0
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# ?
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# ResetFade is played in BeforeChange. It happens after the FadeFromCached/FadeOff command.
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BannerResetFadeCommand=diffusealpha,1
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BannerRouletteCommand=
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@@ -526,8 +526,8 @@ UseNameBlacklist=false
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AllowExtra2=true
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# Don't let the player change difficulties on an ES/OMES
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LockExtraStageSelection=true
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# [sm-ssc] Normally, in event mode, the premium value is ignored. Set this
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# metric to true to re-gain that behavior.
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# Normally, in event mode, the premium value is ignored. Set this metric to
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# true to re-gain that behavior.
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DisablePremiumInEventMode=false
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# Let edit steps be allowed for earning extra stages.
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EditAllowedForExtra=false
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@@ -547,7 +547,7 @@ RadarValueMapP2OnCommand=diffuse,PlayerColor(PLAYER_2)
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EmptyName="SSC!"
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[Inventory]
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# ?
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# Defines the probability of using items (1/ItemUseRateSeconds).
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ItemUseRateSeconds=0.0
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[LifeMeterBar]
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@@ -2227,7 +2227,7 @@ Appearance,1="mod,hidden;name,Hidden"
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Appearance,2="mod,sudden;name,Sudden"
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Appearance,3="mod,stealth;name,Stealth"
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Appearance,4="mod,blink;name,Blink"
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# Random Vanish causes crashes [going into sm-ssc v1.0 beta 4] -aj
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# Random Vanish causes crashes with certain noteskins (maybe all?) -aj
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#Appearance,5="mod,randomvanish;name,R.Vanish"
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# Appearance="6"
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