Fix: Updated preferred information based on song selected.
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@@ -76,7 +76,7 @@ void ScreenNetSelectMusic::Init()
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this->AddChild( &m_MusicWheel );
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this->MoveToHead( &m_MusicWheel );
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ON_COMMAND( m_MusicWheel );
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m_BPMDisplay.SetName( "BPMDisplay" );
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m_BPMDisplay.Load();
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SET_XY_AND_ON_COMMAND( m_BPMDisplay );
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@@ -447,6 +447,9 @@ void ScreenNetSelectMusic::StartSelectedSong()
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Steps * pSteps = pSong->GetStepsByDifficulty(st,m_DC[pn]);
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GAMESTATE->m_pCurSteps[pn].Set( pSteps );
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}
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GAMESTATE->m_PreferredSortOrder = m_MusicWheel.GetSortOrder();
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GAMESTATE->m_pPreferredSong = pSong;
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TweenOffScreen();
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StartTransitioning( SM_GoToNextScreen );
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