Added description for the new #SONGSELECT course tag.
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@@ -86,13 +86,149 @@ Complete Course Template
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-- Finally, award*, where * is a number, allows you to control how many lives
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-- the player gains from successfully completing a course in Oni mode.
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#SONGSELECT:GROUP=Stepmania 5:BPMRANGE=120..160:Difficulty=Medium:MODS=2x;
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-- #SONGSELECT is a new alternative to the #SONG tag, which will (hopefully)
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-- be easier to use and understand. Instead of relying on values input in a
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-- very specific and poorly-documented order, this tag is composed of
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-- a series of PARAM=VALUE statements, separated by :'s.
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-- The following parameters are available for selecting a song:
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-- TITLE, GROUP, ARTIST, GENRE, DIFFICULTY, METER, BPMRANGE, DURATION, SORT
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-- With the exception of SORT, these can be used in any combination and order.
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-- (See the SORT parameter description below for a better explanation)
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-- If none are specified, then a song and difficulty will be chosen completely at random.
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-- If a combination is specified that results in no possible songs to select,
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-- then that #SONGSELECT entry is skipped.
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-- Parameter Desciptions:
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-- TITLE= A list of one or more song titles, separated by commas.
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-- Notes:
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-- - The "title" here can be either the name of the song directory,
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-- the #TITLE, or the #TITLETRANSLIT.
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-- - Titles must be an *exact match*.
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-- - Unlike the #SONG tag, this will not take into account group names.
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-- If you want to specify a specific song from a specific group, use
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-- this along with the GROUP parameter.
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-- - This does not support names that have commmas.
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-- Example:
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#SONGSELECT:TITLE=Goin' Under,Springtime;
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-- GROUP= A list of one or more song groups, separated by commas.
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-- Notes:
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-- - The "group" refers to the directory name of the song group.
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-- - This does not support folders that have commas in their name.
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-- - Group names must be an *exact match*.
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-- Example:
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#SONGSELECT:GROUP=Stepmania 5,In The Groove;
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-- ARTIST= A list of one or more artist names, separated by commas.
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-- Notes:
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-- - The "artist" refers to either the #ARTIST or #ARTISTTRANSLIT value
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-- of the simfile.
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-- - This does not support artist names that contain commas.
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-- Example:
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#SONGSELECT:ARTIST=Kommisar,NegaRen;
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-- GENRE= A list of one or more song genres, separated by commas.
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-- Notes:
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-- - The "genre" refers to the #GENRE tag of a song.
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-- - Most songs don't actually have a #GENRE defined, which unfortunately
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-- makes this parameter not terribly useful at this time.
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-- Example:
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#SONGSELECT:GENRE=J-Pop,Black Metal;
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-- DIFFICULTY= A list of one or more difficulties, separated by commas.
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-- Notes:
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-- - There are a number of acceptable values for this, but for the sake
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-- of consistency, please try to use:
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-- Beginner,Easy,Medium,Hard,Challenge,Edit
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-- (if you really want to use whacky value names, you can find the rest
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-- defined in Diffiulty.cpp)
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-- Example:
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#SONGSELECT:DIFFICULTY=Medium,Hard;
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-- METER= A minimum and maximum value of a song's difficulty meter,
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-- separated by EXACTLY TWO (2) periods.
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-- Notes:
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-- - This is independent of the DIFFICULTY parameter, which can be used
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-- along with METER to further refine a specific song hardness.
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-- - If DIFFICULTY is not specified, then any difficulty may be picked from
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-- a song that matches the given range.
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-- - These values must be whole numbers.
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-- - These values are inclusive, meaning that song with a meter that is exactly
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-- the value of minimum or maximum can be chosen.
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-- Example:
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#SONGSELECT:METER=8..12;
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-- BPMRANGE= A minimum and maximum value of a song's bpm,
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-- separated by EXACTLY TWO (2) periods.
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-- Notes:
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-- - The "bpm" values refer to the displayed bpm value/range of a song.
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-- This means that a song may be chosen if its #DISPLAYBPM matches the
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given range, even though it's true bpm might not.
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-- - These values should only whole numbers (no decimal places).
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-- - If a song has a displayed bpm range, both the min and max values must
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-- be within the specified range.
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-- - This range is inclusive, meaning that a song with a bpm that is exactly
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-- the value of the lower or upper range can also be chosen.
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-- - This also means that if you want to choose songs of a very specific bpm,
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-- like songs that are exactly 120 bpm, you can specify BPMRANGE=120..120
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-- Example:
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#SONGSELECT:BPMRANGE=120..150;
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-- DURATION= A minimum and maximum value, in seconds, for the length of a song,
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-- separated by EXACTLY TWO (2) periods.
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-- Notes:
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-- - The "duration" values refers to either the song file's actual length, or
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-- The simfile's #MUSICLENGTH value, if specified.
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-- - These values should only be whole numbers (no decimal places).
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-- - This range is inclusive.
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-- Example:
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#SONGSELECT:DURATION=90..125;
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-- SORT= A set of two values that specify a sort type and a number, separated
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-- by a comma. For example, SORT=MostPlays,1 selects the #1 most played song on
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-- the machine, SORT=LowestGrades,10 selects the song that you've gotten your 10th
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-- worst score on.
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-- Notes:
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-- - Like DIFFICULTY, there are several acceptable values that are equivalent to each other.
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-- The old style values are Best, Worst, GradeBest, or GradeWorst.
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-- For the sake of consistency and clarity, please consider using:
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-- MostPlays, FewestPlays, TopGrades, or LowestGrades.
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-- - The number value can be between 1 and 500.
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-- - As noted at the beginning of the description of #SONGSELECT, this parameter isn't
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-- really intended to be used with other selection parameters.
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-- It's not really accurate to say that it *can't* be used with them, but you're much
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-- more likely to find yourself with an entry that can't select any songs.
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-- Example:
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#SONGSELECT:SORT=MostPlays,4;
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-- Besides the selection parameters, there are a few more parameters added to make sure that
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-- this can be a complete replacement for the #SONG tag.
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-- These parameters are:
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-- MODS, GAINSECONDS, GAINLIVES
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-- MODS= A list of modifiers that are applied to the entire song.
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-- Notes:
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-- - This does *NOT* replace the #MODS tag for specifying timed mods/attacks.
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-- - At ths time, I don't actually know what all can be specified as a modifier.
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-- GAINSECONDS= The number of seconds gained before starting a song.
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-- This is exactly the same as if specifying the #GAINSECONDS tag.
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-- GAINLIVES= The number of lives gained for completing this song.
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-- This is equivalent to the 'award*' modifier for #SONG.
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Finally, here's an example course:
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#COURSE:My Awesome Course - The Revenge;
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#METER:Medium:8;
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#MODS:
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TIME:1.00:END:50.00:MODS:C150;
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#SONG:In The Groove/Dawn:Overhead;
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#SONG:In The Groove/Mouth:;
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#SONG:In The Groove 2/Funk Factory:;
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#SONG:In The Groove 3/Disconnected Zeo:;
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#SONGSELECT:GROUP=Stepmania 5:MODS=Overhead;
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#SONGSELECT:ARTIST=Kommisar:MODS=2x;
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#SONGSELECT:GROUP=In The Groove:TITLE=Mouth;
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#SONGSELECT:BPMRANGE=110..160:DIFFICULTY=Medium;
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