Replace SDL's naming with Apple's.

This commit is contained in:
Steve Checkoway
2004-05-13 14:51:59 +00:00
parent da6e762710
commit 0eb7c9ac7a
@@ -26,7 +26,7 @@ const unsigned buffersize = samples*samplesize/8;
namespace
{
volatile Uint32 fill_me = 0;
volatile UInt32 fill_me = 0;
UInt8 *buffer[2];
CmpSoundHeader header;
}
@@ -42,8 +42,8 @@ RageSound_QT1::RageSound_QT1()
header.numFrames = samples;
header.encode = cmpSH;
buffer[0] = new Uint8[buffersize];
buffer[1] = new Uint8[buffersize];
buffer[0] = new UInt8[buffersize];
buffer[1] = new UInt8[buffersize];
memset(buffer[0], 0, buffersize);
memset(buffer[1], 0, buffersize);