Replace SDL's naming with Apple's.
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@@ -26,7 +26,7 @@ const unsigned buffersize = samples*samplesize/8;
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namespace
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{
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volatile Uint32 fill_me = 0;
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volatile UInt32 fill_me = 0;
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UInt8 *buffer[2];
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CmpSoundHeader header;
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}
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@@ -42,8 +42,8 @@ RageSound_QT1::RageSound_QT1()
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header.numFrames = samples;
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header.encode = cmpSH;
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buffer[0] = new Uint8[buffersize];
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buffer[1] = new Uint8[buffersize];
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buffer[0] = new UInt8[buffersize];
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buffer[1] = new UInt8[buffersize];
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memset(buffer[0], 0, buffersize);
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memset(buffer[1], 0, buffersize);
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