ScreenMessaged' some stuff, and now shows "Initilizing Network" when attempting to connect to server on start.

This commit is contained in:
Charles Lohr
2004-08-18 01:02:06 +00:00
parent c547fa8ebd
commit 0decd5c7eb
5 changed files with 44 additions and 16 deletions
+10 -8
View File
@@ -66,6 +66,7 @@ const ScreenMessage SM_PlayGo = ScreenMessage(SM_User+1);
// received while STATE_DANCING
const ScreenMessage SM_NotesEnded = ScreenMessage(SM_User+10);
const ScreenMessage SM_LoadNextSong = ScreenMessage(SM_User+11);
const ScreenMessage SM_NET_UpdateScoreboard = ScreenMessage(SM_User+12);
// received while STATE_OUTRO
const ScreenMessage SM_SaveChangedBeforeGoingBack = ScreenMessage(SM_User+20);
@@ -1574,17 +1575,10 @@ void ScreenGameplay::Update( float fDeltaTime )
CLAMP( fPercentPositionSong, 0, 1 );
m_meterSongPosition.SetPercent( fPercentPositionSong );
if (NSMAN->useSMserver) {
if (NSMAN->useSMserver)
FOREACH_EnabledPlayer( pn2 )
{
if( m_pLifeMeter[pn2] )
NSMAN->m_playerLife[pn2] = int(m_pLifeMeter[pn2]->GetLife()*10000);
}
if (m_ShowScoreboard)
FOREACH_NSScoreBoardColumn (cn)
if (NSMAN->ChangedScoreboard(cn))
m_Scoreboard[cn].SetText(NSMAN->m_Scoreboard[cn]);
}
}
void ScreenGameplay::AbortGiveUp()
@@ -2329,6 +2323,14 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
case SM_StopMusic:
m_soundMusic.Stop();
break;
case SM_NET_UpdateScoreboard:
if (!NSMAN->useSMserver)
break;
if (m_ShowScoreboard)
FOREACH_NSScoreBoardColumn (cn)
if (NSMAN->ChangedScoreboard(cn))
m_Scoreboard[cn].SetText(NSMAN->m_Scoreboard[cn]);
break;
}
}