change selmode icons to use text layers (todo: generate a better font for these)
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@@ -1,13 +0,0 @@
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local gc = Var("GameCommand");
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local t = Def.ActorFrame {};
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t[#t+1] = Def.ActorFrame {
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GainFocusCommand=THEME:GetMetric(Var "LoadingScreen","IconGainFocusCommand");
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LoseFocusCommand=THEME:GetMetric(Var "LoadingScreen","IconLoseFocusCommand");
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-- IconGainFocusCommand=cmd(stoptweening;glowshift;decelerate,0.125;zoom,1);
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-- IconLoseFocusCommand=cmd(stoptweening;stopeffect;decelerate,0.125;zoom,fZoom);
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LoadActor(THEME:GetPathG("_SelectIcon",gc:GetName() )) .. {
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DisabledCommand=cmd(diffuse,color("0.5,0.5,0.5,1"));
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EnabledCommand=cmd(diffuse,color("1,1,1,1"));
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};
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};
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return t
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@@ -0,0 +1,31 @@
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local gc = Var("GameCommand");
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local t = Def.ActorFrame {};
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t[#t+1] = Def.ActorFrame {
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GainFocusCommand=THEME:GetMetric(Var "LoadingScreen","IconGainFocusCommand");
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LoseFocusCommand=THEME:GetMetric(Var "LoadingScreen","IconLoseFocusCommand");
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-- IconGainFocusCommand=cmd(stoptweening;glowshift;decelerate,0.125;zoom,1);
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-- IconLoseFocusCommand=cmd(stoptweening;stopeffect;decelerate,0.125;zoom,fZoom);
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LoadActor("_background base")..{
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InitCommand=cmd(diffuse,ModeIconColors[gc:GetName()]);
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};
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LoadActor("_background effect");
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LoadActor("_gloss");
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LoadActor("_stroke");
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LoadActor("_cutout");
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-- todo: generate a better font for these.
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LoadFont("_helveticaneuelt std extblk cn 42px")..{
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InitCommand=cmd(y,-12;zoom,1.1;diffuse,color("#000000");uppercase,true;settext,gc:GetName(););
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};
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LoadFont("_helveticaneuelt std extblk cn 42px")..{
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InitCommand=cmd(y,27.5;zoom,0.45;maxwidth,320*1.6;uppercase,true;settext,THEME:GetString(Var "LoadingScreen", gc:GetName().."Explanation"));
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};
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--[[
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LoadActor(THEME:GetPathG("_SelectIcon",gc:GetName() )) .. {
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DisabledCommand=cmd(diffuse,color("0.5,0.5,0.5,1"));
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EnabledCommand=cmd(diffuse,color("1,1,1,1"));
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};
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--]]
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};
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return t
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@@ -0,0 +1,7 @@
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ModeIconColors = {
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Normal = color("#FFEE00"), -- yellow
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Rave = color("#4400CC"), -- purple
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Extended = color("#00CCFF"), -- cyan
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Oni = color("#CC00FF"), -- redder purple
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Endless = color("#444488"), -- steel
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}
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