Simplify.
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@@ -1886,7 +1886,7 @@ void ScreenGameplay::UpdateLights()
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FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( nd, t, r, iRowLastCrossed+1, iSongRow+1 )
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{
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const TapNote &tn = nd.GetTapNote( t, r );
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if( tn.type != TapNote::empty && tn.type != TapNote::mine )
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if( tn.type != TapNote::mine )
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bBlink = true;
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}
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