Added pause menu to ScreenGameplay in default theme. Added SetPrevScreenName lua binding to Screen. Added begin_backing_out lua binding to ScreenGameplay.

This commit is contained in:
Kyzentun Keeslala
2016-01-09 11:40:22 -07:00
parent 14caac26ca
commit 0de66f6e1a
11 changed files with 247 additions and 4 deletions
+7
View File
@@ -273,6 +273,11 @@ void Screen::SetNextScreenName(RString const& name)
m_sNextScreen= name;
}
void Screen::SetPrevScreenName(RString const& name)
{
m_sPrevScreen= name;
}
RString Screen::GetPrevScreen() const
{
if( !m_sPrevScreen.empty() )
@@ -411,6 +416,7 @@ public:
static int GetNextScreenName( T* p, lua_State *L ) { lua_pushstring(L, p->GetNextScreenName() ); return 1; }
static int SetNextScreenName( T* p, lua_State *L ) { p->SetNextScreenName(SArg(1)); COMMON_RETURN_SELF; }
static int GetPrevScreenName( T* p, lua_State *L ) { lua_pushstring(L, p->GetPrevScreen() ); return 1; }
static int SetPrevScreenName( T* p, lua_State *L ) { p->SetPrevScreenName(SArg(1)); COMMON_RETURN_SELF; }
static int lockinput( T* p, lua_State *L ) { p->SetLockInputSecs(FArg(1)); COMMON_RETURN_SELF; }
DEFINE_METHOD( GetScreenType, GetScreenType() )
@@ -447,6 +453,7 @@ public:
ADD_METHOD( GetNextScreenName );
ADD_METHOD( SetNextScreenName );
ADD_METHOD( GetPrevScreenName );
ADD_METHOD( SetPrevScreenName );
ADD_METHOD( PostScreenMessage );
ADD_METHOD( lockinput );
ADD_METHOD( GetScreenType );