Fix the Default Sort metric. it wasn't being used to initially build the wheel, and then

when you chaged the sort, played a song, and selected another group, the sort would
suddenly pop back to the default, which wasn't being used as the default in the first place.
This commit is contained in:
Thad Ward
2003-09-07 14:29:59 +00:00
parent 18cd253b2c
commit 0d8a5f16a1
2 changed files with 12 additions and 9 deletions
-8
View File
@@ -38,7 +38,6 @@
const int NUM_SCORE_DIGITS = 9;
#define DEFAULT_SORT THEME->GetMetric ("ScreenSelectMusic","DefaultSort")
#define FOV THEME->GetMetricF("ScreenSelectMusic","FOV")
#define BANNER_WIDTH THEME->GetMetricF("ScreenSelectMusic","BannerWidth")
#define BANNER_HEIGHT THEME->GetMetricF("ScreenSelectMusic","BannerHeight")
@@ -88,7 +87,6 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
if( GAMESTATE->m_PlayMode == PLAY_MODE_INVALID )
RageException::Throw( "The PlayMode has not been set. A theme must set the PlayMode before loading ScreenSelectMusic." );
CodeDetector::RefreshCacheItems();
int p;
@@ -248,12 +246,6 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
m_fPlaySampleCountdown = 0;
m_bAllowOptionsMenu = m_bAllowOptionsMenuRepeat = false;
// If there is a default sort requested..use it.
SongSortOrder so;
so = StringToSongSortOrder(DEFAULT_SORT);
if( so != SORT_INVALID )
GAMESTATE->m_SongSortOrder = so;
UpdateOptionsDisplays();
AfterMusicChange();