Partial overhaul. Moved all drivers into one place and indented bodies of if statements to make things easier to read.

This commit is contained in:
Ben "root" Anderson
2013-10-25 01:52:34 -05:00
parent 9ad99af93e
commit 0d86db9942
+148 -91
View File
@@ -5,7 +5,7 @@ noinst_PROGRAMS = stepmania
TESTS =
tests: $(TESTS)
if BUILD_TESTS
noinst_PROGRAMS += $(TESTS)
noinst_PROGRAMS += $(TESTS)
endif
AM_LDFLAGS =
@@ -118,7 +118,7 @@ ScreenUnlockStatus.cpp ScreenUnlockStatus.h \
ScreenWithMenuElements.cpp ScreenWithMenuElements.h
if !WITHOUT_NETWORKING
Screens += ScreenSMOnlineLogin.cpp ScreenSMOnlineLogin.h
Screens += ScreenSMOnlineLogin.cpp ScreenSMOnlineLogin.h
endif
DataStructures = \
@@ -189,7 +189,7 @@ Trail.cpp Trail.h TrailUtil.cpp TrailUtil.h TitleSubstitution.cpp TitleSubstitut
Tween.cpp Tween.h
if !WITHOUT_NETWORKING
DataStructures += RoomWheel.cpp RoomWheel.h
DataStructures += RoomWheel.cpp RoomWheel.h
endif
FileTypes = IniFile.cpp IniFile.h \
@@ -205,90 +205,120 @@ global.cpp global.h \
SpecialFiles.cpp SpecialFiles.h \
ProductInfo.h
LoadingWindow = arch/LoadingWindow/LoadingWindow.cpp \
arch/LoadingWindow/LoadingWindow.h \
arch/LoadingWindow/LoadingWindow_Null.h
if HAVE_GTK
LoadingWindow += arch/LoadingWindow/LoadingWindow_Gtk.cpp arch/LoadingWindow/LoadingWindow_Gtk.h \
arch/LoadingWindow/LoadingWindow_GtkModule.h
endif
Sound = arch/Sound/RageSoundDriver.h arch/Sound/RageSoundDriver.cpp \
arch/Sound/RageSoundDriver_Null.cpp arch/Sound/RageSoundDriver_Null.h \
arch/Sound/RageSoundDriver_Generic_Software.cpp
if HAVE_PULSE
Sound += arch/Sound/RageSoundDriver_PulseAudio.cpp arch/Sound/RageSoundDriver_PulseAudio.h
endif
if HAVE_JACK
Sound += arch/Sound/RageSoundDriver_JACK.cpp arch/Sound/RageSoundDriver_JACK.h
endif
if HAVE_OSS
Sound += arch/Sound/RageSoundDriver_OSS.cpp arch/Sound/RageSoundDriver_OSS.h
endif
if HAVE_ALSA
Sound += arch/Sound/ALSA9Dynamic.cpp arch/Sound/ALSA9Dynamic.h arch/Sound/ALSA9Functions.h \
arch/Sound/ALSA9Helpers.cpp arch/Sound/ALSA9Helpers.h \
arch/Sound/RageSoundDriver_ALSA9_Software.cpp arch/Sound/RageSoundDriver_ALSA9_Software.h
# Add this to AM_CXXFLAGS, not stepmania_CXXFLAGS: that'll cause multiple copies of
# several sources to be built. We link to this at runtime, so don't add ALSA_LDFLAGS.
AM_CXXFLAGS += $(ALSA_CFLAGS)
endif
ArchHooks = arch/ArchHooks/ArchHooks.cpp arch/ArchHooks/ArchHooks.h \
arch/ArchHooks/ArchHooksUtil.cpp
InputHandler = arch/InputHandler/InputHandler.cpp arch/InputHandler/InputHandler.h \
arch/InputHandler/InputHandler_MonkeyKeyboard.cpp arch/InputHandler/InputHandler_MonkeyKeyboard.h \
arch/InputHandler/InputHandler_Linux_PIUIO.cpp arch/InputHandler/InputHandler_Linux_PIUIO.h
MovieTexture = arch/MovieTexture/MovieTexture.cpp arch/MovieTexture/MovieTexture.h \
arch/MovieTexture/MovieTexture_Generic.cpp arch/MovieTexture/MovieTexture_Generic.h \
arch/MovieTexture/MovieTexture_Null.cpp arch/MovieTexture/MovieTexture_Null.h
if HAVE_FFMPEG
MovieTexture += arch/MovieTexture/MovieTexture_FFMpeg.cpp arch/MovieTexture/MovieTexture_FFMpeg.h
endif
Lights = arch/Lights/LightsDriver.cpp arch/Lights/LightsDriver.h \
arch/Lights/LightsDriver_Export.cpp arch/Lights/LightsDriver_Export.h \
arch/Lights/LightsDriver_SystemMessage.cpp arch/Lights/LightsDriver_SystemMessage.h
MemoryCard = arch/MemoryCard/MemoryCardDriver.cpp arch/MemoryCard/MemoryCardDriver.h arch/MemoryCard/MemoryCardDriver_Null.h
LowLevelWindow = arch/LowLevelWindow/LowLevelWindow.cpp arch/LowLevelWindow/LowLevelWindow.h
ArchUtils =
Dialog = arch/Dialog/Dialog.cpp arch/Dialog/Dialog.h arch/Dialog/DialogDriver.h arch/Dialog/DialogDriver.cpp
InputHandler = arch/InputHandler/InputHandler.cpp arch/InputHandler/InputHandler.h
Lights = arch/Lights/LightsDriver.cpp arch/Lights/LightsDriver.h
MemoryCard = arch/MemoryCard/MemoryCardDriver.cpp arch/MemoryCard/MemoryCardDriver.h
MovieTexture = arch/MovieTexture/MovieTexture.cpp arch/MovieTexture/MovieTexture.h
LoadingWindow = arch/LoadingWindow/LoadingWindow.cpp arch/LoadingWindow/LoadingWindow.h
LowLevelWindow = arch/LowLevelWindow/LowLevelWindow.cpp arch/LowLevelWindow/LowLevelWindow.h
Sound = arch/Sound/RageSoundDriver.h arch/Sound/RageSoundDriver.cpp \
arch/Sound/RageSoundDriver_Generic_Software.cpp
Threads = arch/Threads/Threads.h
# ===================================
# (Potentially) multiplatform drivers
# ===================================
InputHandler += arch/InputHandler/InputHandler_MonkeyKeyboard.cpp arch/InputHandler/InputHandler_MonkeyKeyboard.h
Lights += arch/Lights/LightsDriver_Export.cpp arch/Lights/LightsDriver_Export.h \
arch/Lights/LightsDriver_SystemMessage.cpp arch/Lights/LightsDriver_SystemMessage.h
LoadingWindow += arch/LoadingWindow/LoadingWindow_Null.h
MemoryCard += arch/MemoryCard/MemoryCardDriver_Null.h
MovieTexture += arch/MovieTexture/MovieTexture_Generic.cpp arch/MovieTexture/MovieTexture_Generic.h \
arch/MovieTexture/MovieTexture_Null.cpp arch/MovieTexture/MovieTexture_Null.h
Sound += arch/Sound/RageSoundDriver_Null.cpp arch/Sound/RageSoundDriver_Null.h
if HAVE_FFMPEG
MovieTexture += arch/MovieTexture/MovieTexture_FFMpeg.cpp arch/MovieTexture/MovieTexture_FFMpeg.h
endif
if HAVE_GTK
# XXX We need a GTK DialogDriver for Linux
LoadingWindow += arch/LoadingWindow/LoadingWindow_Gtk.cpp arch/LoadingWindow/LoadingWindow_Gtk.h \
arch/LoadingWindow/LoadingWindow_GtkModule.h
endif
if HAVE_JACK
Sound += arch/Sound/RageSoundDriver_JACK.cpp arch/Sound/RageSoundDriver_JACK.h
endif
if HAVE_OSS
Sound += arch/Sound/RageSoundDriver_OSS.cpp arch/Sound/RageSoundDriver_OSS.h
endif
if HAVE_PULSE
Sound += arch/Sound/RageSoundDriver_PulseAudio.cpp arch/Sound/RageSoundDriver_PulseAudio.h
endif
# Yes, really. MinGW provides pthread.
if HAVE_PTHREAD
Threads += arch/Threads/Threads_Pthreads.cpp arch/Threads/Threads_Pthreads.h
endif
if HAVE_X11
# InputHandler_X11 depends on LowLevelWindow_X11
InputHandler += arch/InputHandler/InputHandler_X11.cpp arch/InputHandler/InputHandler_X11.h
LowLevelWindow += arch/LowLevelWindow/LowLevelWindow_X11.cpp arch/LowLevelWindow/LowLevelWindow_X11.h
LowLevelWindow += archutils/Unix/X11Helper.cpp archutils/Unix/X11Helper.h
InputHandler += arch/InputHandler/InputHandler_X11.cpp arch/InputHandler/InputHandler_X11.h
LowLevelWindow += arch/LowLevelWindow/LowLevelWindow_X11.cpp arch/LowLevelWindow/LowLevelWindow_X11.h
ArchUtils += archutils/Unix/X11Helper.cpp archutils/Unix/X11Helper.h
endif
# Platform-specific drivers:
# =========================
# Platform-specific drivers
# =========================
if UNIX
ArchHooks += arch/ArchHooks/ArchHooks_Unix.cpp arch/ArchHooks/ArchHooks_Unix.h
Threads += arch/Threads/Threads_Pthreads.cpp arch/Threads/Threads_Pthreads.h
ArchHooks += arch/ArchHooks/ArchHooks_Unix.cpp arch/ArchHooks/ArchHooks_Unix.h
Threads += arch/Threads/Threads_Pthreads.cpp arch/Threads/Threads_Pthreads.h
if LINUX
Lights += arch/Lights/LightsDriver_LinuxWeedTech.cpp arch/Lights/LightsDriver_LinuxWeedTech.h \
InputHandler += arch/InputHandler/InputHandler_Linux_Joystick.cpp arch/InputHandler/InputHandler_Linux_Joystick.h \
arch/InputHandler/InputHandler_Linux_Event.cpp arch/InputHandler/InputHandler_Linux_Event.h \
arch/InputHandler/InputHandler_Linux_PIUIO.cpp arch/InputHandler/InputHandler_Linux_PIUIO.h
Lights += arch/Lights/LightsDriver_LinuxWeedTech.cpp arch/Lights/LightsDriver_LinuxWeedTech.h \
arch/Lights/LightsDriver_Linux_PIUIO.cpp arch/Lights/LightsDriver_Linux_PIUIO.h
MemoryCard += arch/MemoryCard/MemoryCardDriverThreaded_Linux.cpp arch/MemoryCard/MemoryCardDriverThreaded_Linux.h
if HAVE_ALSA
Sound += arch/Sound/ALSA9Dynamic.cpp arch/Sound/ALSA9Dynamic.h \
arch/Sound/ALSA9Functions.h \
arch/Sound/ALSA9Helpers.cpp arch/Sound/ALSA9Helpers.h \
arch/Sound/RageSoundDriver_ALSA9_Software.cpp arch/Sound/RageSoundDriver_ALSA9_Software.h
# Add this to AM_CXXFLAGS, not stepmania_CXXFLAGS: that'll cause multiple copies of
# several sources to be built. We link to this at runtime, so don't add ALSA_LDFLAGS.
AM_CXXFLAGS += $(ALSA_CFLAGS)
endif
if HAVE_PARALLEL_PORT
Lights += arch/Lights/LightsDriver_LinuxParallel.cpp arch/Lights/LightsDriver_LinuxParallel.h
Lights += arch/Lights/LightsDriver_LinuxParallel.cpp arch/Lights/LightsDriver_LinuxParallel.h
endif
if WITH_TTY
InputHandler += arch/InputHandler/InputHandler_Linux_tty.cpp arch/InputHandler/InputHandler_Linux_tty.h \
arch/InputHandler/InputHandler_Linux_tty_keys.h
endif
endif
ArchUtils += archutils/Unix/AssertionHandler.cpp archutils/Unix/AssertionHandler.h \
ArchUtils += archutils/Unix/AssertionHandler.cpp archutils/Unix/AssertionHandler.h \
archutils/Unix/arch_setup.h \
archutils/Unix/GetSysInfo.cpp archutils/Unix/GetSysInfo.h \
archutils/Unix/SignalHandler.cpp archutils/Unix/SignalHandler.h \
@@ -299,19 +329,48 @@ ArchUtils += archutils/Unix/AssertionHandler.cpp archutils/Unix/AssertionHand
archutils/Common/gcc_byte_swaps.h
if USE_CRASH_HANDLER
ArchUtils += archutils/Unix/Backtrace.cpp archutils/Unix/Backtrace.h \
ArchUtils += archutils/Unix/Backtrace.cpp archutils/Unix/Backtrace.h \
archutils/Unix/BacktraceNames.cpp archutils/Unix/BacktraceNames.h \
archutils/Unix/CrashHandler.cpp archutils/Unix/CrashHandler.h \
archutils/Unix/CrashHandlerChild.cpp archutils/Unix/CrashHandlerInternal.h \
archutils/Unix/CrashHandlerInternal.cpp
endif
endif
# =========================================
if WINDOWS
ArchHooks += arch/ArchHooks/ArchHooks_Win32.cpp arch/ArchHooks/ArchHooks_Win32.h \
arch/ArchHooks/ArchHooks_Win32Static.cpp
Dialog += arch/Dialog/DialogDriver_Win32.cpp arch/Dialog/DialogDriver_Win32.h
LoadingWindow += arch/LoadingWindow/LoadingWindow_Win32.cpp arch/LoadingWindow/LoadingWindow_Win32.h
LowLevelWindow += arch/LowLevelWindow/LowLevelWindow_Win32.cpp arch/LowLevelWindow/LowLevelWindow_Win32.h
if LINUX
MemoryCard += arch/MemoryCard/MemoryCardDriverThreaded_Linux.cpp arch/MemoryCard/MemoryCardDriverThreaded_Linux.h
InputHandler += arch/InputHandler/InputHandler_Linux_Joystick.cpp arch/InputHandler/InputHandler_Linux_Joystick.h
InputHandler += arch/InputHandler/InputHandler_Linux_Event.cpp arch/InputHandler/InputHandler_Linux_Event.h
MemoryCard += arch/MemoryCard/MemoryCardDriverThreaded_Windows.cpp arch/MemoryCard/MemoryCardDriverThreaded_Windows.h
# XXX We may want to ditch DirectShow in favor of using ffmpeg on all platforms.
MovieTexture += arch/MovieTexture/MovieTexture_DShow.cpp arch/MovieTexture/MovieTexture_DShow.h \
arch/MovieTexture/MovieTexture_DShowHelper.cpp arch/MovieTexture/MovieTexture_DShowHelper.h
# XXX: Do we want to detect DirectX SDK and selectively enable DirectX drivers?
InputHandler += arch/InputHandler/InputHandler_DirectInput.cpp arc/InputHandler/InputHandler_DirectInput.h \
arch/InputHandler/InputHandler_DirectInputHelper.cpp arch/InputHandler/InputHandler_DirectInputHelper.h \
arch/InputHandler/InputHandler_Win32_MIDI.cpp arch/InputHandler/InputHandler_Win32_MIDI.h \
arch/InputHandler/InputHandler_Win32_Para.cpp arch/InputHandler/InputHandler_Win32_Para.h \
arch/InputHandler/InputHandler_Win32_Pump.cpp arch/InputHandler/InputHandler_Win32_Pump.h
Sound += arch/Sound/RageSoundDriver_DSound_Software.cpp arch/Sound/RageSoundDriver_DSound_Software.h \
arch/Sound/RageSoundDriver_WaveOut.cpp arch/Sound/RageSoundDriver_WaveOut.h \
arch/Sound/RageSoundDriver_WDMKS.cpp arch/Sound/RageSoundDriver_WDMKS.h
if HAVE_PARALLEL_PORT
Lights += arch/Lights/LightsDriver_Win32Parallel.cpp arch/Lights/LightsDriver_Win32Parallel.h
endif
if !HAVE_PTHREAD
Threads += arch/Threads/Threads_Win32.cpp arch/Threads/Threads_Win32.h
endif
endif
Arch = $(LoadingWindow) $(Sound) $(ArchHooks) $(InputHandler) $(MovieTexture) \
@@ -321,11 +380,11 @@ Arch = $(LoadingWindow) $(Sound) $(ArchHooks) $(InputHandler) $(MovieTexture) \
RageSoundFileReaders = RageSoundReader_WAV.cpp RageSoundReader_WAV.h
if HAVE_VORBIS
RageSoundFileReaders += RageSoundReader_Vorbisfile.cpp RageSoundReader_Vorbisfile.h
RageSoundFileReaders += RageSoundReader_Vorbisfile.cpp RageSoundReader_Vorbisfile.h
endif
if HAVE_MP3
RageSoundFileReaders += RageSoundReader_MP3.cpp RageSoundReader_MP3.h
RageSoundFileReaders += RageSoundReader_MP3.cpp RageSoundReader_MP3.h
endif
ActorsInGameplayAndMenus = \
@@ -356,7 +415,7 @@ WheelNotifyIcon.cpp WheelNotifyIcon.h \
WorkoutGraph.cpp WorkoutGraph.h
if !WITHOUT_NETWORKING
ActorsInMenus += RoomInfoDisplay.cpp RoomInfoDisplay.h
ActorsInMenus += RoomInfoDisplay.cpp RoomInfoDisplay.h
endif
ActorsInGameplay = \
@@ -495,8 +554,8 @@ ThemeManager.cpp ThemeManager.h \
UnlockManager.cpp UnlockManager.h
if !WITHOUT_NETWORKING
# Compile NetworkSyncManager even if networking is disabled; it'll stub itself.
GlobalSingletons += ezsockets.cpp ezsockets.h
# Compile NetworkSyncManager even if networking is disabled; it'll stub itself.
GlobalSingletons += ezsockets.cpp ezsockets.h
endif
libtommath_a_SOURCES = \
@@ -628,7 +687,7 @@ main_SOURCES = $(PNG) \
$(GlobalSingletons)
if !WITHOUT_GLES2
main_SOURCES += RageDisplay_GLES2.cpp RageDisplay_GLES2.h
main_SOURCES += RageDisplay_GLES2.cpp RageDisplay_GLES2.h
endif
main_LDADD = \
@@ -644,21 +703,21 @@ stepmania_SOURCES = $(main_SOURCES)
stepmania_LDADD = $(main_LDADD)
if BUILD_LUA_BINARIES
noinst_PROGRAMS += lua luac
lua_SOURCES = $(Lua) ../extern/lua-5.1/src/lua.c
lua_LDADD = -lreadline
noinst_PROGRAMS += lua luac
lua_SOURCES = $(Lua) ../extern/lua-5.1/src/lua.c
lua_LDADD = -lreadline
luac_SOURCES = $(Lua) ../extern/lua-5.1/src/luac.c ../extern/lua-5.1/src/print.c
luac_LDADD =
luac_SOURCES = $(Lua) ../extern/lua-5.1/src/luac.c ../extern/lua-5.1/src/print.c
luac_LDADD =
endif
if HAVE_GTK
noinst_PROGRAMS += GtkModule.so
GtkModule_so_LDFLAGS = -rdynamic -shared
GtkModule_so_CPPFLAGS = $(GTK_CFLAGS) -fPIC
GtkModule_so_LDADD = $(GTK_LIBS)
GtkModule_so_SOURCES = arch/LoadingWindow/LoadingWindow_GtkModule.cpp
noinst_PROGRAMS += GtkModule.so
GtkModule_so_LDFLAGS = -rdynamic -shared
GtkModule_so_CPPFLAGS = $(GTK_CFLAGS) -fPIC
GtkModule_so_LDADD = $(GTK_LIBS)
GtkModule_so_SOURCES = arch/LoadingWindow/LoadingWindow_GtkModule.cpp
endif
all_test_SOURCES = \
@@ -742,5 +801,3 @@ TESTS += test_threads
test_threads_SOURCES = \
$(all_test_SOURCES) \
tests/test_threads.cpp
INCLUDES =