handle Y values in GrayArrowRow and GhostArrowRow

This commit is contained in:
Glenn Maynard
2003-11-26 02:15:55 +00:00
parent d0d5cbbd4e
commit 0d194ef2a0
6 changed files with 51 additions and 33 deletions
+5 -1
View File
@@ -26,6 +26,7 @@
#include "AnnouncerManager.h"
#include <math.h>
#include "ProfileManager.h"
#include "NoteFieldPositioning.h"
//
@@ -187,7 +188,10 @@ ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
ASSERT( GAMESTATE->IsHumanPlayer(p) ); // they better be enabled if they made a high score!
m_GrayArrowRow[p].Load( (PlayerNumber)p );
/* Ensure that this is up-to-date. */
GAMESTATE->m_pPosition->Load( (PlayerNumber)p );
m_GrayArrowRow[p].Load( (PlayerNumber)p, 0 );
m_GrayArrowRow[p].SetX( (float)GAMESTATE->GetCurrentStyleDef()->m_iCenterX[p] );
m_GrayArrowRow[p].SetY( SCREEN_TOP + 100 );
this->AddChild( &m_GrayArrowRow[p] );