split the old "midi" noteskin into midi-note (formerly "midi") and midi-solo. [Midiman]
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Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2.5 KiB |
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Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2.5 KiB |
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
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Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.0 KiB |
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Before Width: | Height: | Size: 332 B After Width: | Height: | Size: 332 B |
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Before Width: | Height: | Size: 4.4 KiB After Width: | Height: | Size: 4.4 KiB |
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After Width: | Height: | Size: 2.6 KiB |
@@ -2,4 +2,7 @@ return Def.Sprite {
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Texture=NOTESKIN:GetPath( '_down', 'tap note' );
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Frames = Sprite.LinearFrames( 8, 1 );
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InitCommand=cmd(setstate,2);
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};
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DrawTapNoteMessageCommand=function(self,parent)
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parent:spin();
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end;
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};
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Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 3.2 KiB |
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After Width: | Height: | Size: 2.1 KiB |
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Before Width: | Height: | Size: 113 KiB After Width: | Height: | Size: 113 KiB |
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Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
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After Width: | Height: | Size: 262 B |
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After Width: | Height: | Size: 264 B |
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After Width: | Height: | Size: 863 B |
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After Width: | Height: | Size: 835 B |
@@ -0,0 +1 @@
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Down Tap Explosion Bright
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After Width: | Height: | Size: 293 B |
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After Width: | Height: | Size: 273 B |
@@ -0,0 +1,26 @@
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local t = Def.ActorFrame {
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Def.Sprite {
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Texture=NOTESKIN:GetPath( '_down', 'tap Receptor' );
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Frame0000=0;
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Delay0000=1;
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InitCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'InitCommand');
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NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand');
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};
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Def.Sprite {
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Texture=NOTESKIN:GetPath( '_down', 'tap Receptor' );
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Frame0000=0;
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Delay0000=1;
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InitCommand=NOTESKIN:GetMetricA('ReceptorArrowOverlay', 'InitCommand');
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NoneCommand=NOTESKIN:GetMetricA('ReceptorArrowOverlay', 'NoneCommand');
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};
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Def.Sprite {
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Texture=NOTESKIN:GetPath( '_down', 'tap Flash' );
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Frame0000=0;
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Delay0000=1;
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InitCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'InitCommand');
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PressCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'PressCommand');
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LiftCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'LiftCommand');
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NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand');
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};
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};
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return t;
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After Width: | Height: | Size: 2.5 KiB |
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After Width: | Height: | Size: 2.5 KiB |
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After Width: | Height: | Size: 1.1 KiB |
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After Width: | Height: | Size: 1.0 KiB |
@@ -0,0 +1 @@
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Down Tap Explosion Bright
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After Width: | Height: | Size: 332 B |
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After Width: | Height: | Size: 328 B |
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After Width: | Height: | Size: 4.4 KiB |
@@ -0,0 +1 @@
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Down Tap Explosion Bright
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After Width: | Height: | Size: 2.6 KiB |
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After Width: | Height: | Size: 2.0 KiB |
@@ -0,0 +1,9 @@
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local t = Def.ActorFrame {
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Def.Sprite {
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Texture=NOTESKIN:GetPath( '_down', 'tap mine' );
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Frame0000=0;
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Delay0000=1;
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InitCommand=cmd(spin;effectclock,'beat';effectmagnitude,0,0,-180);
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};
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};
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return t;
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@@ -0,0 +1,8 @@
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return Def.Sprite {
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Texture=NOTESKIN:GetPath( '_down', 'tap note' );
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Frames = Sprite.LinearFrames( 8, 1 );
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InitCommand=cmd(setstate,2);
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DrawTapNoteMessageCommand=function(self,parent)
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parent:spin();
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end;
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};
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@@ -0,0 +1,106 @@
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-- Haggen Daze
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local ret = ... or {};
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ret.RedirTable =
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{
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Up = "Down",
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Down = "Down",
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Left = "Down",
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Right = "Down",
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UpLeft = "Down",
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UpRight = "Down",
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};
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local OldRedir = ret.Redir;
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ret.Redir = function(sButton, sElement)
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sButton, sElement = OldRedir(sButton, sElement);
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-- Instead of separate hold heads, use the tap note graphics.
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if sElement == "Hold Head Inactive" or
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sElement == "Hold Head Active" or
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sElement == "Roll Head Inactive" or
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sElement == "Roll Head Active"
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then
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sElement = "Tap Note";
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end
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sButton = ret.RedirTable[sButton];
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return sButton, sElement;
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end
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-- To have separate graphics for each hold part:
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--[[
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local OldRedir = ret.Redir;
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ret.Redir = function(sButton, sElement)
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-- Redirect non-hold, non-roll parts.
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if string.find(sElement, "hold") then
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return sButton, sElement;
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end
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return OldRedir(sButton, sElement);
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end
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]]
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local OldFunc = ret.Load;
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function ret.Load()
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local t = OldFunc();
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-- The main "Explosion" part just loads other actors; don't rotate
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-- it. The "Hold Explosion" part should not be rotated.
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if Var "Element" == "Explosion" or
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Var "Element" == "Roll Explosion" then
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t.BaseRotationZ = nil;
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end
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return t;
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end
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ret.PartsToRotate =
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{
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["Receptor"] = true,
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["Go Receptor"] = true,
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["Ready Receptor"] = true,
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["Tap Explosion Bright"] = true,
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["Tap Explosion Dim"] = true,
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["Tap Note"] = true,
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["Tap Lift"] = true,
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["Hold Head Active"] = true,
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["Hold Head Inactive"] = true,
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["Roll Head Active"] = true,
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["Roll Head Inactive"] = true,
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["Hold Explosion"] = true,
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["Roll Explosion"] = true,
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};
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ret.Rotate =
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{
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Up = 180,
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Down = 0,
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Left = 90,
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Right = -90,
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UpLeft = 135,
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UpRight = 225,
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};
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--
|
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-- If a derived skin wants to have separate UpLeft graphics,
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-- use this:
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--
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-- ret.RedirTable.UpLeft = "UpLeft";
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-- ret.RedirTable.UpRight = "UpLeft";
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-- ret.Rotate.UpLeft = 0;
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-- ret.Rotate.UpRight = 90;
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--
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ret.Blank =
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{
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["Hold Topcap Active"] = true,
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["Hold Topcap Inactive"] = true,
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["Roll Topcap Active"] = true,
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["Roll Topcap Inactive"] = true,
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["Hold Tail Active"] = true,
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["Hold Tail Inactive"] = true,
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["Roll Tail Active"] = true,
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["Roll Tail Inactive"] = true,
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["Roll Explosion"] = true,
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};
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return ret;
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After Width: | Height: | Size: 3.2 KiB |
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After Width: | Height: | Size: 2.1 KiB |
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After Width: | Height: | Size: 26 KiB |
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After Width: | Height: | Size: 1.7 KiB |
@@ -0,0 +1,81 @@
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[Global]
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FallbackNoteSkin=default
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[NoteDisplay]
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TapNoteAnimationIsVivid=0
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DrawHoldHeadForTapsOnSameRow=1
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TapNoteAnimationLengthInBeats=4
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TapAdditionAnimationLengthInBeats=4
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TapMineAnimationLengthInBeats=1
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TapLiftAnimationLengthInBeats=4
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HoldHeadAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldTopCapAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldBottomCapAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldBodyAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldTailAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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StartDrawingHoldBodyOffsetFromHead=0
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StopDrawingHoldBodyOffsetFromTail=0
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HoldLetGoGrayPercent=0.125
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|
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ReverseDrawOrder=1101
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HoldHeadIsAboveWavyParts=1
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HoldTailIsAboveWavyParts=1
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TapNoteAdditionTextureCoordOffsetX=0
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TapNoteAdditionTextureCoordOffsetY=0
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FlipHeadAndTailWhenReverse=1
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FlipHoldBodyWhenReverse=1
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TopHoldAnchorWhenReverse=1
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TapNoteNoteColorTextureCoordSpacingX=0
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TapNoteNoteColorTextureCoordSpacingY=0.125
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TapFakeNoteColorTextureCoordSpacingX=0
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TapFakeNoteColorTextureCoordSpacingY=0.125
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HoldHeadNoteColorTextureCoordSpacingX=0
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HoldHeadNoteColorTextureCoordSpacingY=0.125
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[GhostArrowDim]
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NoneCommand=
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HitMineCommand=blend,'BlendMode_Add';diffuse,1,1,1,0.875;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
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MissCommand=blend,'BlendMode_Add';
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W5Command=blend,'BlendMode_Add';diffuse,0.8,0.0,0.6,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
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W4Command=blend,'BlendMode_Add';diffuse,0.3,0.8,1.0,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
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W3Command=blend,'BlendMode_Add';diffuse,0.0,1.0,0.4,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
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W2Command=blend,'BlendMode_Add';diffuse,1.0,1.0,0.3,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
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W1Command=blend,'BlendMode_Add';diffuse,1.0,1.0,1.0,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
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LetGoCommand=blend,'BlendMode_Add';
|
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HeldCommand=blend,'BlendMode_Add';diffuse,1.0,1.0,0.3,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
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|
||||
[GhostArrowBright]
|
||||
NoneCommand=blend,'BlendMode_Add';
|
||||
HitMineCommand=blend,'BlendMode_Add';diffuse,1,1,1,0.875;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
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||||
MissCommand=blend,'BlendMode_Add';
|
||||
W5Command=blend,'BlendMode_Add';diffuse,0.8,0.0,0.6,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
|
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W4Command=blend,'BlendMode_Add';diffuse,0.3,0.8,1.0,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
|
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W3Command=blend,'BlendMode_Add';diffuse,0.0,1.0,0.4,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
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W2Command=blend,'BlendMode_Add';diffuse,1.0,1.0,0.3,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
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||||
W1Command=blend,'BlendMode_Add';diffuse,1.0,1.0,1.0,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
|
||||
LetGoCommand=blend,'BlendMode_Add';
|
||||
HeldCommand=blend,'BlendMode_Add';diffuse,1.0,1.0,0.3,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
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||||
|
||||
[ReceptorArrow]
|
||||
W3Command=stoptweening;zoom,1.15;linear,0.12;zoom,1
|
||||
W2Command=stoptweening;zoom,1.15;linear,0.12;zoom,1
|
||||
W1Command=stoptweening;zoom,1.15;linear,0.12;zoom,1
|
||||
InitCommand=
|
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NoneCommand=stoptweening;zoom,1.15;linear,0.12;zoom,1
|
||||
PressCommand=stoptweening;zoom,1.15;linear,0.12;zoom,1
|
||||
[ReceptorArrowOverlay]
|
||||
W3Command=stoptweening;zoom,1.15;linear,0.12;zoom,1
|
||||
W2Command=stoptweening;zoom,1.15;linear,0.12;zoom,1
|
||||
W1Command=stoptweening;zoom,1.15;linear,0.12;zoom,1
|
||||
InitCommand=blend,"BlendMode_Add";effectclock,"beat";diffuseramp;effectcolor1,color("1,1,1,0");effectcolor2,color("1,1,1,1");effecttiming,.2,0,.8,0;effectoffset,.05
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||||
NoneCommand=stoptweening;zoom,1.15;linear,0.12;zoom,1
|
||||
PressCommand=stoptweening;zoom,1.15;linear,0.12;zoom,1
|
||||
[ReceptorOverlay]
|
||||
InitCommand=diffusealpha,0;blend,"BlendMode_Add"
|
||||
PressCommand=finishtweening;zoom,1.1;decelerate,0.12;zoom,1;diffusealpha,0.6;
|
||||
LiftCommand=finishtweening;accelerate,0.12;diffusealpha,0;zoom,1.2
|
||||
@@ -0,0 +1,16 @@
|
||||
local t = Def.ActorFrame {
|
||||
Def.Sprite {
|
||||
Texture=NOTESKIN:GetPath( '_down', 'tap lift' );
|
||||
InitCommand=cmd(diffusealpha,0.5);
|
||||
};
|
||||
Def.Sprite {
|
||||
Texture=NOTESKIN:GetPath( '_down', 'tap lift' );
|
||||
InitCommand=cmd(pulse;effectclock,"beat";effecttiming,0,0,0.75/2,0.25/2;effectmagnitude,1,1,1;effectcolor1,color("1,1,1,1");effectcolor2,color("1,1.25,1,1"));
|
||||
};
|
||||
Def.Sprite {
|
||||
Texture=NOTESKIN:GetPath( '_down', 'lift fill' );
|
||||
Frames = Sprite.LinearFrames( 4, 1 );
|
||||
InitCommand=cmd(pulse;effectclock,"beat";effecttiming,0,0,0.75/4,0.25/4;effectmagnitude,1,1,1;effectcolor1,color("1,1,1,1");effectcolor2,color("1,1,1,1"));
|
||||
};
|
||||
};
|
||||
return t;
|
||||
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Before Width: | Height: | Size: 2.7 KiB |