bind lockinput
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@@ -40,8 +40,6 @@ void Screen::Init()
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{
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ALLOW_OPERATOR_MENU_BUTTON.Load( m_sName, "AllowOperatorMenuButton" );
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m_fLockInputSecs = 0;
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SetFOV( 0 );
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m_smSendOnPop = SM_None;
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@@ -75,6 +73,8 @@ void Screen::BeginScreen()
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* here, so a reused screen doesn't inherit these from the last time it was used. */
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m_sNextScreen = RString();
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m_fLockInputSecs = 0;
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this->RunCommands( THEME->GetMetricA(m_sName, "ScreenOnCommand") );
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}
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@@ -316,6 +316,7 @@ class LunaScreen: public Luna<Screen>
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public:
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LunaScreen() { LUA->Register( Register ); }
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static int GetNextScreen( T* p, lua_State *L ) { lua_pushstring(L, p->GetNextScreen() ); return 1; }
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static int lockinput( T* p, lua_State *L ) { p->SetLockInputSecs(FArg(1)); return 0; }
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static int PostScreenMessage( T* p, lua_State *L )
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{
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@@ -329,6 +330,7 @@ public:
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{
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ADD_METHOD( GetNextScreen );
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ADD_METHOD( PostScreenMessage );
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ADD_METHOD( lockinput );
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Luna<T>::Register( L );
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}
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@@ -52,6 +52,7 @@ public:
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virtual bool OverlayInput( const InputEventPlus &input );
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virtual void Input( const InputEventPlus &input );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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void SetLockInputSecs( float f ) { m_fLockInputSecs = f; }
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void PostScreenMessage( const ScreenMessage SM, float fDelay );
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void ClearMessageQueue();
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