(GetDifficultyColor is going away ...)
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@@ -677,7 +677,8 @@ void ScreenEz2SelectMusic::AfterNotesChange( PlayerNumber pn )
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if( pSteps != NULL && pn == GAMESTATE->m_MasterPlayerNumber )
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if( pSteps != NULL && pn == GAMESTATE->m_MasterPlayerNumber )
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{
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{
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m_PumpDifficultyRating.SetText(ssprintf("Lv.%d",pSteps->GetMeter()));
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m_PumpDifficultyRating.SetText(ssprintf("Lv.%d",pSteps->GetMeter()));
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m_PumpDifficultyRating.SetDiffuse( SONGMAN->GetDifficultyColor(pSteps->GetDifficulty()) );
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// XXX
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// m_PumpDifficultyRating.SetDiffuse( SONGMAN->GetDifficultyColor(pSteps->GetDifficulty()) );
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m_DifficultyRating.SetDifficulty(pSteps->GetMeter());
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m_DifficultyRating.SetDifficulty(pSteps->GetMeter());
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}
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}
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