(GetDifficultyColor is going away ...)

This commit is contained in:
Glenn Maynard
2005-08-31 02:16:01 +00:00
parent 48b75b0581
commit 0d0b8d5dae
+2 -1
View File
@@ -677,7 +677,8 @@ void ScreenEz2SelectMusic::AfterNotesChange( PlayerNumber pn )
if( pSteps != NULL && pn == GAMESTATE->m_MasterPlayerNumber )
{
m_PumpDifficultyRating.SetText(ssprintf("Lv.%d",pSteps->GetMeter()));
m_PumpDifficultyRating.SetDiffuse( SONGMAN->GetDifficultyColor(pSteps->GetDifficulty()) );
// XXX
// m_PumpDifficultyRating.SetDiffuse( SONGMAN->GetDifficultyColor(pSteps->GetDifficulty()) );
m_DifficultyRating.SetDifficulty(pSteps->GetMeter());
}