add ScreenSplash - a replacement for ScreenStage
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#include "global.h"
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#include "ScreenSplash.h"
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#include "ThemeManager.h"
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#include "RageUtil.h"
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const ScreenMessage SM_PrepScreen = (ScreenMessage)(SM_User+0);
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REGISTER_SCREEN_CLASS( ScreenSplash );
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ScreenSplash::ScreenSplash( CString sClassName ) : ScreenWithMenuElements( sClassName ),
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ALLOW_START_TO_SKIP (m_sName,"AllowStartToSkip"),
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NEXT_SCREEN (m_sName,"NextScreen"),
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PREV_SCREEN (m_sName,"PrevScreen"),
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MINIMUM_LOAD_DELAY_SECONDS (m_sName,"MinimumLoadDelaySeconds")
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{
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/* Prep the new screen once m_sprOverlay is complete. */
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this->PostScreenMessage( SM_PrepScreen, m_In.GetTweenTimeLeft() );
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}
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void ScreenSplash::HandleScreenMessage( const ScreenMessage SM )
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{
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switch( SM )
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{
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case SM_PrepScreen:
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{
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RageTimer length;
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SCREENMAN->PrepareScreen( NEXT_SCREEN );
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float fScreenLoadSeconds = length.GetDeltaTime();
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/* The screen load took fScreenLoadSeconds. Move on to the next screen after
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* no less than MINIMUM_DELAY seconds. */
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this->PostScreenMessage( SM_GoToNextScreen, max( 0, MINIMUM_LOAD_DELAY_SECONDS-fScreenLoadSeconds) );
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}
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break;
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case SM_BeginFadingOut:
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StartTransitioning( SM_GoToNextScreen );
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break;
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case SM_GoToNextScreen:
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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break;
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case SM_GoToPrevScreen:
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SCREENMAN->DeletePreparedScreens();
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SCREENMAN->SetNewScreen( PREV_SCREEN );
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break;
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}
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}
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void ScreenSplash::MenuBack( PlayerNumber pn )
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{
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if( IsTransitioning() )
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return;
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Back( SM_GoToPrevScreen );
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}
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void ScreenSplash::MenuStart( PlayerNumber pn )
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{
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if( IsTransitioning() )
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return;
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if( !ALLOW_START_TO_SKIP.GetValue() )
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return;
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this->ClearMessageQueue( SM_PrepScreen );
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HandleScreenMessage( SM_PrepScreen );
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}
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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